Instruction d'utilisation Franklin Digital Thesaurus SYT-106

Instruction d'utilisation pour le dispositif Franklin Digital Thesaurus SYT-106

Dispositif: Franklin Digital Thesaurus SYT-106
Catégorie: Jeux
Fabricant: Franklin
Dimension: 0.07 MB
Date d'addition: 5/7/2013
Nombre des pages: 22
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Franklin Digital Thesaurus SYT-106 Manuel d'utilisation - Online PDF
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Résumés

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Résumés du contenu
Résumé du contenu de la page N° 1

SYSTECH SYT-106
DIGITAL
THESAURUS
User’s Guide
Retain for future reference
22

Résumé du contenu de la page N° 2

License Agreement READ THIS LICENSE AGREEMENT BEFORE USING THE PRODUCT. YOUR USE OF THE PRODUCT DEEMS THAT YOU ACCEPT THE TERMS OF THIS LICENSE. IF YOU DO NOT AGREE WITH THESE TERMS, YOU MAY RETURN THIS PACKAGE WITH PURCHASE RECEIPT TO THE DEALER FROM WHICH YOU PURCHASED THE PRODUCT AND YOUR PURCHASE PRICE WILL BE REFUNDED. PRODUCT means the software product and documentation found in this package and FRANKLIN means Franklin Electronic Publishers, Inc. LIMITED USE LICENSE All rights in the PROD

Résumé du contenu de la page N° 3

Key Guide BACK Goes back or erases a typed letter. CLEAR Clears to the Ready screen or stops the Quick Demo. ™ CONF Gives the Confusables of a word. ENTER Enters a word or scrolls to the right. GAMES Shows the Games menu. HELP Shows a help message. NEXT Shows the next entry or word. ON/OFF Turns the product on or off. PREV Shows the previous entry or word. ? Types a ? to stand for any letter. In games, ends a round and shows the thesaurus entries. ✽ Types an ✽ to stand for any series of letters

Résumé du contenu de la page N° 4

Getting Started 1. Press ON/OFF. The Quick Demo appears. You can stop the CLEAR demo at any time by pressing . 2. Press or to adjust the contrast at the Ready screen. You can only adjust the contrast here. 3. If the screen is still blank, you may need to change the battery. See “Product Information” to learn how. Resuming Where You Left Off To save battery life, this product will auto- matically shut off within two minutes. If this product is turned off for any reason, you will return to the

Résumé du contenu de la page N° 5

Looking Up Words Most thesaurus entries include a brief defini- tion, or meaning core, and a related list of syn- onyms or Classmates. (Classmates are words related by subject.) Some entries include idi- oms and antonyms. Note: If a word has no thesaurus entry, Correct word will appear when you enter it. 1. Type a word (e.g., tardy). BACK To erase a letter, press or . ENTER 2. Press . ENTER 3. Press again to scroll through its definition. BACK To stop scrolling, press . You can also press or

Résumé du contenu de la page N° 6

Looking Up Words 5. Continue pressing to view its idioms, if any. 6. Continue pressing to view its antonyms, if any. BACK 7. Press to return to your word. 5

Résumé du contenu de la page N° 7

Looking Up Words Follow the Arrows The flashing arrows at the right of the screen show which arrow keys you can press to view more words. Remember, whenever you see a flashing ENTER right arrow, you can press to auto- matically scroll to the right. Help is at Hand At most displays, you can view an appro- HELP priate help message by pressing . To ENTER scroll the help automatically, press . BACK To exit a help message, press . Viewing Multiple Entries When a word has more than one thesau-

Résumé du contenu de la page N° 8

™ Viewing Confusables Confusables are commonly confused words such as homonyms and spelling variants. When a C flashes to the right of a word in a thesaurus entry, that word has Confusables. Try this example. 1. Type reign. ENTER 2. Press . Notice the flashing C at the right of the screen. CONF 3. Press . 4. Press to view more Confusables. 7

Résumé du contenu de la page N° 9

Correcting Misspellings Whenever you enter a misspelled word, a list of corrections and similar words appear. Note: If you enter a correctly spelled word that does not have a thesaurus entry, Correct word ap- pears. Try this example. 1. Type a misspelled word. ENTER 2. Press . 3. Press to view similar words. Note: A flashing T after a word shows that it has at least one thesaurus entry. To ENTER view its entry, press . CLEAR 4. Press when finished. 8

Résumé du contenu de la page N° 10

Finding Letters in Words To find unknown letters in words, type a ques- tion mark for each unknown letter. 1. Type a word with ?’s for letters. ENTER 2. Press . 3. Press to view more words, if any. CLEAR 4. Press . Help for Word Games You can use ?’s to help solve crossword puzzles and other word games. For example, if the second letter of a five- letter word is H and its last letter is W, en- ter ?h??w and then scroll down to view possible answers. 9

Résumé du contenu de la page N° 11

Finding Parts of Words To find prefixes, suffixes, or fragments of a word, type one or more ✻ ’s in the word. Each ✻ stands for any series of letters. 1. Type a word fragment beginning or ending with an ✻ . ENTER 2. Press . 3. Press to view more words. CLEAR 4. Press . Letter Finding Tips You can type both ?’s and ✻ ’s in a word. However, if you type either at the start of the word, finding words may take a while. Note: It is not necessary to type two ✽ ’s in a row. 10

Résumé du contenu de la page N° 12

Selecting Games Before you can play a game, you need to know how to select it and how to pick a skill level. There are five skill levels: Beginner, Interme- diate, Advanced, Expert, and Wizard. The harder the skill level you choose, the longer the word or shorter the time you have to win. Follow these instructions before playing. GAMES 1. Press . 2. Press or until the game you want to play is in view. ENTER 3. Press . 4. Press or until the skill level you want is in view. ENTER 5. Press . T

Résumé du contenu de la page N° 13

Hangman Hangman challenges you to guess the letters of a mystery word in a limited number of tries. 1. Select Hangman. 2. Select a skill level. mystery word tries left 3. Type letters. ENTER 4. Press to reveal a letter. ? 5. Press to reveal the word. ENTER 6. Press to play a new round. 12

Résumé du contenu de la page N° 14

Anagrams In Anagrams, you try to enter all the anagrams of a word. An anagram is a word formed from some or all of the letters of another word. 1. Select Anagrams. 2. Select a skill level. word anagrams left ENTER 3. Type an anagram, then press . If the anagram is correct, OK appears. 4. Enter more anagrams. 5. Press to review used anagrams. ENTER 6. Press to jumble letters. ? 7. Press and then to view all the anagrams. ENTER 8. Press to play a new round. 13

Résumé du contenu de la page N° 15

Jumble In Jumble, a jumbled word appears and you must unscramble the letters to spell a word or words. Note: Some jumbles are formed from more than one word. 1. Select Jumble. 2. Select a skill level. jumble number of words ENTER 3. Type a word, then press . ENTER 4. Press to re-jumble the letters. ? 5. Press to reveal the answer. ENTER 6. Press to play a new round. Viewing Scores When a round is over, a score of how many rounds you have won and lost appears. GAMES To reset the

Résumé du contenu de la page N° 16

Spelling Bee, Flashcards Spelling Bee In Spelling Bee, you try to spell the word that flashes on the screen. The easier the skill level you choose, the longer you have to view the spelling word. 1. Select Spelling Bee. 2. Select a skill level. Look for the word to flash on the screen. 3. Type the word you just saw. ENTER 4. Press . ENTER 5. Press to play a new round. Flashcards In Flashcards, you are shown a randomly selected word to study. 1. Select Flashcards. 2. Select a skill level. A word

Résumé du contenu de la page N° 17

Word Builder In Word Builder, you can type in letters at the Enter letters screen, and the game will build as many words (anagrams) as possible. Try your name. 1. Select Word Builder. 2. Type in random letters or a word. ENTER 3. Press . 4. Press to view the list of anagrams. ENTER 5. Press to play a new round. Viewing Game Words After a round, in many of the games, the word(s) played in the round appear. If a game word has a thesaurus entry, a flashing ? appears next to it. To view its the

Résumé du contenu de la page N° 18

Deduction Deduction is a decoder game. You have a lim- ited number of tries to guess the pattern of letters hidden by the question marks. The pattern will always be four letters long and include only the letters “a-f”. 1. Select Deduction. 2. Select a skill level. tries left pattern letter choices 3. Type in four letters from the choices to the right (a,b,c,d,e,f). ENTER 4. Press . “P” stands for perfect. If there is a number beside “P”, you have that many letters in the correct pos

Résumé du contenu de la page N° 19

Deduction “M” stands for match. If you have a num- ber beside “M”, you have that many let- ters that match, but they are in the wrong position. 5. Type in another pattern, then press ENTER . 6. Continue entering patterns until you win. ? Press the to reveal the answer. ENTER 7. Press to play a new round. CLEAR 8. Press to return to the Ready screen. 18

Résumé du contenu de la page N° 20

Word Blaster In Word Blaster, you must guess the mystery word before it fully appears. You must spell the word correctly to win. Beginners have the most time, and Wizards have the least. 1. Select Word Blaster. 2. Select a skill level. You will see a row of question marks, which represents a mystery word. ENTER 3. Press to stop the clock. 4. Type in your answer. ENTER 5. Press . ? 6. Press to reveal the answer. ENTER 7. Press to play another round. Battery Information 1. Different types of b


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