Instruction d'utilisation Hasbro LAZER TAG Deluxe 1 Player System 71970

Instruction d'utilisation pour le dispositif Hasbro LAZER TAG Deluxe 1 Player System 71970

Dispositif: Hasbro LAZER TAG Deluxe 1 Player System 71970
Catégorie: Jeux
Fabricant: Hasbro
Dimension: 0.91 MB
Date d'addition: 5/11/2014
Nombre des pages: 26
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Hasbro LAZER TAG Deluxe 1 Player System 71970 Manuel d'utilisation - Online PDF
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Résumés du contenu
Résumé du contenu de la page N° 1

®
™ *
AGES 8+
71970
Deluxe 1 Player System
Thank you for purchasing the LAZER TAG Deluxe 1 Player System. Please be
sure to read and follow all instructions carefully before using this product.
Includes 1 Tagger™* Unit, 1 HUD™* Unit, 1 Connector Cable, Stickers &
Instructions.
Requires 6 x 1.5V “AA” or LR6 size alkaline batteries (not included).
Phillips/cross head screwdriver (not included) needed to insert batteries.
Tiger®* recommends
FIND 6 HIDDEN LAZER TAG [CODES]
ENERGIZER® batteries

Résumé du contenu de la page N° 2

TABLE OF CONTENTS Quick Start Guide..........................................................................1 Ending Games Early ....................................................................17 Introduction.....................................................................................2 11 Pre-Programmed Games......................................................18 Battery Installation Information................................................3 Classic Lazer Tag®/Custom Lazer Tag® .

Résumé du contenu de la page N° 3

" " DEC R E QUICK START GUIDE After a player is tagged out, their Game Time will continue For a quick, “Grab & Go” game of Lazer Tag®, simply to run for another 2 minutes and the number of minutes and follow these steps: seconds which they lasted before being tagged out will be shown below the Game Time. Any player who has cheated by 1. Press the TRIGGER to wake your TAGGER up. restarting their TAGGER in mid-game will have a much lower 2. Verify that the power-up SFX are played, and “LTAG”

Résumé du contenu de la page N° 4

IMPORTANT NOTE: When joining, hosting or debriefing, switch the Speaker On/Off Switch to Off [ ]. HELPFUL HINTS 1. For Zone Games, set the Indoor/Outdoor Switch to 4. Tags can be registered from a distance, even if it exceeds “Outdoor” for a larger zone, or “Indoor” for a smaller zone. your lock-on and verification capabilities. This means you 2. During general use, the Indoor/Outdoor Switch should be can sometimes score a long distance tag without audio/ set at “Outdoor.” If you experience

Résumé du contenu de la page N° 5

TO INSERT BATTERIES Using a Phillips/cross IMPORTANT: BATTERY INFORMATION head screwdriver, loosen Please retain this information for future reference. the screw in the battery Batteries should be replaced by an adult. compartment cover of each TAGGER (screw stays CAUTION: attached to cover). Remove 1. Always follow the instructions carefully. Use only batteries specified and be sure to insert item correctly cover. Insert 6 x 1.5V by matching the + and – polarity markings. “AA” or LR6 s

Résumé du contenu de la page N° 6

Accessory HUD (Heads Indoor/Outdoor Launching Tube Track Up Display) Switch Receiving Tube LCD Screen Brightness Slide Switch Increase/ +10 Button Cancel/ Sleep Button OK Button 2ndF Button Decrease/ -10 Button Accessory Display/Contrast Track Battery Door Button Reload Reset Button Lever TAGGER RIGHT SIDE TAGGER REAR VIEW IFF Beacon and Receiver Dome TAGGER Speaker Switch (On/Off) Speaker Sight Sight Shield Button Function Button Trigger TAGGER LEFT SIDE HUD (HEADS UP DISPLAY) 4

Résumé du contenu de la page N° 7

the game. Second Function: 2ndF + DISPLAY = Adjusts the BUTTONS LCD contrast. The following buttons are used to enter information into your FUNCTION: Selects the special modes for the Trigger and the TAGGER before, during, and after the game. Each button has two Shield. Holding this button while pulling the Trigger adds Mega- functions: its Main Function and its Second Function. Tag power to the next tag that you launch. Holding this button 2ndF: Hold this button down and quickly press then

Résumé du contenu de la page N° 8

1. Alert Icons (Tagged, Locked-On, Scored, Danger) HUD (HEADS UP DISPLAY) 2. Alpha-Numeric Display (Instruction, Game Type, Time, Warnings) Earpiece 3. Multipurpose Bar Graphs (Ammo, Tags) Adjustable strap [audio feedback] 4. Reconfigurable Numeric Display (Team, Player, Ammo, Shields, Tags) 1 2 Eyepiece Optical Projector Connector [visual feedback] VISUAL CONFIRMATION SYMBOLS: Flashes when you are tagged by Red another player. Flashes when you tag another Yellow player. 3 4 3 Flashes whe

Résumé du contenu de la page N° 9

TO HOOK UP THE TAGGER TO THE HUD (HEADS UP DISPLAY) HEADSET SYSTEM Plug this end of the Connector Cable into the HUD (HEADS UP DISPLAY) Cable Port. Rumble Pack Port Plug this end of the HUD Unit Connector Cable into the Cable Port HUD port on the TAGGER. STICKERS Several stickers have been included for you to decorate your TAGGER. Please apply the stickers anywhere you like on your TAGGER with the exception of the: LCD screen, IFF Beacon/ Receiver Dome and the Launching and Receiving Tube

Résumé du contenu de la page N° 10

TO WEAR THE HUD (HEADS UP DISPLAY) LAZER TAG® CODE OF CONDUCT HEADSET SYSTEM LAZER TAG Players follow a strict code of conduct when playing 1. Wake up the TAGGER by pressing the TRIGGER. LAZER TAG. The following is the Official LAZER TAG Code Of 2. Put the HUD (HEADS UP DISPLAY) HEADSET on over your head, Conduct that should be strictly adhered to in every game of similar to putting on a pair of sunglasses. Take the right side of LAZER TAG. the headband, and stretch it across the back of yo

Résumé du contenu de la page N° 11

Rule 5: LAZER TAG is a Team Sport are raised, your opponents cannot tag you, you cannot launch any tags, and no other player can get a lock-on to you or any Although LAZER TAG is a highly competitive sport, in many of IFF info about you. When shields are raised, both bar graphs the games you must consider the success of the team first. will be shown as “full” until you have less than 10 seconds of Players will win and lose as teams, not individuals. There’s no shield time left in the game

Résumé du contenu de la page N° 12

•Team Tags – The Host can choose whether tags from your that you need to be alerted to special conditions – such as own teammates will or will not affect you. Make sure you being Overheated or Neutralized, having raised your shields, or if ask whether the TAG MASTER has selected Team Tags or not! a direction swap has just taken place. Tagging members of your own team counts against your ranking •Team and Player Ranking – At the end of all games except at the end of the game and in some games

Résumé du contenu de la page N° 13

select the Secondary Alternate Data Display to watch the Tags MEDIC MODE counter increase as tags are added. Medic Mode is used to give assistance to, or receive assistance When a nearby teammate requests assistance, all the TAGGER from, other players on your team. It can be used to assist a units of players who have not yet assisted the Requesting player who is in danger of being tagged out, or to build-up one Player will display “SEND” along with “00” shown as the amount of your team’s

Résumé du contenu de la page N° 14

that the Medic Mode operation has concluded successfully. The PROGRAMMABLE GAMES actual transfer is performed via the Receiver Dome. Be the TAG MASTER! Medic Mode has many benefits, but it also has important Think you’ve got what it takes to be the TAG MASTER? Prove limitations. Please note the following: - The Assisting Player must respond within 20 seconds of receiving the it by being the winner in your first game of LAZER TAG! Earn request for assistance. this title and you will have the

Résumé du contenu de la page N° 15

In all of the games except for Zone games (OWNZ, 2TOZ, and 3 You are now in the Host Menu TOZ) the TAG MASTER plays using the TAG MASTER TAGGER. In where you will have the following 10 Zone games, the TAG MASTER must program the game into one game options to choose from: TAGGER, which becomes the ZONE TAGGER, and then use his/her • CUST – customized game for individual players own TAGGER to JOIN the game like any other player. • 2TMS – customized game for 2 The Zone TAGGER should be se

Résumé du contenu de la page N° 16

• RELD: <##> - Number of reloads available for each player. Once you have set the number of TAGS (the last option), the Each reload gives you 10 additional tags. This value can be screen will display: “ADD” above two numbers, and will begin anywhere from 0 to 99, or unlimited (“UL”). making a sound effect. This sound effect indicates that the • MEGA: <##> - Number of Mega-Tags available for each TAG MASTER will start joining other players into the game. player. This value can be anywhere

Résumé du contenu de la page N° 17

DEC R E the TAG MASTER is free to take up his/her initial position. 2. The TAGGER will make a power-up sound and then display the Main Menu which has four options: NOTE: If you are Hosting a Zone game (OWNZ, 2TOZ, 3TOZ) • LTAG – Play a basic Grab & Go game of Classic LAZER TAG. the TAG MASTER TAGGER will become the Zone, not a player • JOIN – Join a game Hosted by another player. TAGGER. When the T-Minus countdown screen has concluded • HOST – Be the TAG MASTER and the TAGGER says “GOOD L

Résumé du contenu de la page N° 18

then press the OK button and the TAG MASTER will assign countdown reaches “T-00” the game will start automatically, you to the team with the fewest players, in order to keep the and will run for the selected number of minutes. teams even. NOTE: The team you are assigned to may be different from END OF GAME DEBRIEFING AND SCORING the team you requested. The TAG MASTER will attempt to The game ends and the debriefing process begins when the honor all team requests, but it cannot assign more

Résumé du contenu de la page N° 19

no teams. Below this are two numbers which show how many player and their team did in the game. If a player is slow getting times you TAGGED THEM and how many times they TAGGED YOU. to the Debriefing, the TAG MASTER can temporarily skip over If “??” is displayed in the TAGGED THEM section, press OK to him by pressing OK to move on to the next Player TAGGER to request this data from the other player’s TAGGER. be debriefed. The TAG MASTER will eventually come back to the In addition to thes

Résumé du contenu de la page N° 20

2. CUSTOM LAZER TAG (CUST) 11 PRE-PROGRAMMED LAZER TAG® GAMES The object of this game is to be the last player not tagged out, 1. CLASSIC LAZER TAG (LTAG) while scoring as many tags against your opponents as possible. The object of this game is to be the last player not tagged out. It In the Custom LAZER TAG game, all other players are your is an aggressive, go-get-em type of game. opponents. [TAG01] In the Classic LAZER TAG game, all other players are your This variation of Classic LAZER T


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