Instruction d'utilisation Hasbro Pepper Ann Electronic LCD Game 60-044

Instruction d'utilisation pour le dispositif Hasbro Pepper Ann Electronic LCD Game 60-044

Dispositif: Hasbro Pepper Ann Electronic LCD Game 60-044
Catégorie: Jeux
Fabricant: Hasbro
Dimension: 0.3 MB
Date d'addition: 7/18/2014
Nombre des pages: 16
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Hasbro Pepper Ann Electronic LCD Game 60-044 Manuel d'utilisation - Online PDF
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Résumés

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Résumés du contenu
Résumé du contenu de la page N° 1

ELECTRONIC LCD GAME
MODEL 60-044
600440001IWTI-01
1

Résumé du contenu de la page N° 2

EVERYBODY’S FAVORITE GIRL Pepper Ann is a 7th grader at Hazelnut Middle School. She’s maybe not the coolest kid in school, but she’s genuine. So are her friends, Nickey, who is both beauti- ful and a genius, and Milo, who has his priorities straight - good friends, lots of juice, and skateboarding. Pepper Ann is never one to shrink away from a worth- while cause -and when she finds out that her favorite book store in town is going to lose its lease if they can’t come up with $10,000, then it’s

Résumé du contenu de la page N° 3

GAME STORY Pepper Ann organizes an in-line skating race - with all entry fees going to the book store. But much to Pepper Ann’s disappointment, it’s still not enough money to reach the $10,000 required to save the book store. But wait - there is also first place prize money to be won for the in-line skate race! If Pepper Ann can win the race, the price money combined with the entry fee money will be enough to save the book store! And so, let the race begin! 3

Résumé du contenu de la page N° 4

A RACE TO BE WON! There are 5 stages of play. You always play as Pepper Ann on your in-line skates. You always race through all 5 stages. Each stage represents a part of the race. If you finish 1st, 2nd, or 3rd in any stage, you win bonus points. If you can finish 1st in stage 5, you WIN the race - and save the book store! When you WIN the game, you’ll see a GAME WINNING animation. Hey, look! It’s you holding you a trophy? How cool is that? 4 OBJECT OF THE GAME

Résumé du contenu de la page N° 5

HOW TO PLAY SKATE TO VICTORY! SWING SWING OFF MAX RESET SCORE JUMP SKATE SKATE SOUND ON/ FRIEND START ON/START - to turn on the unit. - to start the game. - to start each stage 5

Résumé du contenu de la page N° 6

MAX SCORE - to take a look at the maximum score during the pause between stages and after the story is complete (after stage 5). SOUND - to control sound: on or off. OFF - to turn off the unit. (The unit also shuts off automatically after 3 minutes of no action.) SKATE - to skate left. SKATE - to skate right. FRIENDS - to call for help from Milo and Nickey. JUMP - to jump up over all obstacles. - If you hold down this button, you will skate FASTER! RESET - to reset the game if your unit malfunc

Résumé du contenu de la page N° 7

HOW TO PLAY Press the ON/START button again to start the game from stage 1 when you are ready. You will hear a “Game Start” melody and you begin play with zero score. There is an automatic stage start of balloons flying in the air and the race beginning - with Pepper Ann appearing surrounded by other in-line skaters. You always play as Pepper Ann. You move forward automatically on your in-line skates - but have to steer LEFT and RIGHT through the city streets; as well as JUMPING and calling o

Résumé du contenu de la page N° 8

Use your control buttons to help you: SKATE - to skate left. SKATE - to skate right. If you don’t steer LEFT and RIGHT, you will crash and fall down on your bottom and lose valuable time. You must also steer left and right to avoid crashing into other skaters. Press the FRIENDS button to call for help from either Milo or Nickey! 8 HOW TO PLAY

Résumé du contenu de la page N° 9

HOW TO PLAY Press the JUMP button to jump up over all obstacles. The only obstacle you can’t jump over are other skaters. (You also look very cool jumping on your in-line skates.) - Hold down this button to skate FASTER! As you skate to victory, there’s plenty to WATCH OUT for! 9

Résumé du contenu de la page N° 10

OBSTACLES Other skaters: Nickey, Milo, Tessa, Vanessa, and Dieter and other skaters in the race. Don’t crash into them! Skaters are the ONLY obstacle that you don’t jump over. For skaters, you must steer around them with your LEFT and RIGHT buttons. Other obstacles are: Garbage cans, pot holes, little dogs, little cats, bicycles and rubber tires. FRIENDS You can call for help from friends (Milo and Nickey), three times in each stage. When you call for help from MILO, he appears on his skates

Résumé du contenu de la page N° 11

HOW TO PLAY TIMER Like any race, you race against others - but you also race against time! Each stage is on a time limit. The timer is in the shape of a pizza pie. When the pizza pie fills up, the stage is over. Please note that although you always play through all 5 stages of play, you only see the game winning animation if you finish 1st in the final stage of the race! There is a simple “Stage Complete” melody as you complete each stage. The game pauses after each stage and the next stage

Résumé du contenu de la page N° 12

GETTING POINTS IS BETTER THAN GETTING A REPORT CARD! 20 POINTS for steering left or right of other skaters: Can be Nickey, Milo, Tessa, Vanessa, and Dieter as well as other skaters. 30 POINTS for jumping over garbage cans 4O POINTS for jumping over pot holes 50 POINTS for jumping over little dogs and little cats. 60 POINTS for jumping over bicycles 70 POINTS for jumping over rubber tires 100 POINTS for finishing a stage in 3rd place. 200 POINTS for finishing a stage in 2nd place. 300 POINTS for

Résumé du contenu de la page N° 13

BA TTERIES INSERTING THE BATTERIES To insert the batteries, remove the battery compartment cover at the back of the game. (To remove cover, push in direction of the arrow.) Insert two “AA”/LR6 batteries (not included), making sure to align “+” and “—” as shown. TO ENSURE PROPER FUNCTION: – Do not mix old and new batteries. – Do not mix alkaline, standard or rechargeable batteries. – Battery installation should be done by an adult. – Non-rechargeable batteries are not to be recharged. – Rechargea

Résumé du contenu de la page N° 14

CAUTION High temperature will Do not use a pencil or destroy the unit. Do pin to press the RESET switch. Use a ball- not leave unit in point pen. direct sunlight. Clean only with a Do not press the liquid crystal display piece of soft dry cloth. and avoid heavy shock or the display may fail. Replace batteries at the first sign of erratic operation. DEFECT OR DAMAGE If a part of your game is damaged or something has been left out, DO NOT RETURN THE GAME TO THE STORE. The store doesn’t have rep

Résumé du contenu de la page N° 15

W ARRANTY 90-DAY LIMITED WARRANTY Tiger Electronics, Ltd. (Tiger) warrants to the original consumer purchaser of this product that the product will be free from defects in materials or workmanship for 90 days from the date of original purchase. This warranty does not cover damages resulting from accident, negligence, improper service or use or other causes not arising out of defects in materials or workmanship. During this 90-day warranty period, the product will either be repaired or replaced

Résumé du contenu de la page N° 16

THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR OBLIGATE TIGER IN ANY WAY. ANY IMPLIED WARRANTIES APPLICABLE TO THIS PRODUCT, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED TO THE NINETY (90) DAY PERIOD DESCRIBED ABOVE. IN NO EVENT WILL TIGER BE LIABLE FOR ANY SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE, OR MALFUNCTION OF THIS TIGER PRODUCT. S


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