Korg TouchView Trinity ProX user manual

User manual for the device Korg TouchView Trinity ProX

Device: Korg TouchView Trinity ProX
Category: Musical Instrument
Manufacturer: Korg
Size: 1.51 MB
Added : 9/24/2014
Number of pages: 160
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Abstracts of contents
Summary of the content on the page No. 1

E 1

Summary of the content on the page No. 2

Table of Contents Table of Contents Overview ......................................................................................................... 1 Insert Effects.............................................................................................. 1 Effect Size ........................................................................................... 2 Effect Input/Output ......................................................................... 2 Grouping ..................

Summary of the content on the page No. 3

Table of Contents Insert Effect size2 00: St. Amp Simulation (Stereo Amp Simulation)................................... 47 01: Stereo Compressor ................................................................................. 48 02: Stereo Limiter.......................................................................................... 49 03: Multiband Limiter.................................................................................. 50 04: Stereo Gate ..............................

Summary of the content on the page No. 4

Table of Contents Insert Effect size4 00: Piano Body/Damper (Piano Body/Damper Simulation) .............. 119 01: St. Mlt.band Limiter (Stereo Multiband Limiter)............................. 120 02: OD/Hyper-Gain Wah (Overdrive/Hyper-Gain Wah)................... 121 03: St. Graphic 13EQ (Stereo Graphic 13-Band EQ)............................... 122 04: Vocoder.................................................................................................. 123 05: St. Harmonic Chorus (

Summary of the content on the page No. 5

Overview Overview The TRINITY series has two types of effects: Insert Effects and Master Effects. As shown in the figure below, you can use the Insert Effects in the process of sound creation after the Oscillator, Filter, and Amp. Then, reverberation and other effects are applied through the Master Effects. One hundred Insert Effects and fourteen Master Effects enable highly flexible sound production. Send Return Master Effect Oscillator Filter Amp Insert Effe

Summary of the content on the page No. 6

Overview Effect Size Insert Effects utilize effect sizes of 1, 2, and 4. Program (Single or Double mode Program): Up to three effects with a total effect size of four or less can be inserted in series. Size Size Size 1 1 2 Program (Drum mode Program): Up to four effects with a total effect size of four or less can be inserted in series/parallel. Use P5 (DrumKit) in Global mode to assign the DrumKit sounds to Insts 1–4 for each key. Size Size Size Size Size Inst1 Inst1 Inst1 In

Summary of the content on the page No. 7

Overview When you want to preserve the stereo image of a Double mode Program, use Insert Effects of size 2 or 4. Stereo In Size 4 Stereo In Size Size 2 2 Mono In Size Size Size 1 1 2 Grouping You can use the grouping function in the Combination and Sequencer modes to use the Insert Effects effi- ciently. The effect grouping function places the Timbres/Tracks into one group so that the same Insert Effects will be applied to all of them. Note the following when you are tryin

Summary of the content on the page No. 8

Overview Program You can use the Insert Effects as long as the total of the effect size is four or less in Program mode. The configuration of the Insert Effects is different when using a Single or Double mode Program than when using a Drum mode Program. Program - Single/Double OSC mode Amp1/2 Mod Insert Effects Master Effects (Program Edit P5) (Program Edit P8) (Program Edit P7) in the case of Insert Effect =Off * Master Effects Pan1 Modulation OUT3 + + Send1 + + Reverb/Delay Sen

Summary of the content on the page No. 9

Overview If output connectors 3 and 4 are used for stereo output, you can set the stereo position of Send 1 and 2 using the Pan 3 and 4 parameters (P8 in Program Edit mode). To set the Master Effect return level, use the Return 1 and 2 parameters (P8 in Program Edit mode). If you check the check box located between Send 1 and Send 2 in the upper left corner of the LCD, the serial routing of Modulation → Reverb/Delay will be added. That is, the Right modulation output will be ad

Summary of the content on the page No. 10

Overview If you have inserted Insert Effects, the Send 1 and 2 parameters of P7 in Program Edit mode will become effective (those of P5 will be ignored). If you have not inserted Insert Effects, the Send 1 and 2 parameters of P5 in Global mode and P5 in Program Edit mode will become effective. The Send 1 and 2 parameters are also used to set the level of signal appearing at output connectors 3 and 4. Only the Master Effect sound will be sent to output connectors 3 and 4

Summary of the content on the page No. 11

Overview You can also set the total effect size for a single Timbre to eight. However, if you are routing three Insert Effects in series, you cannot place an effect of size 4 on the second position. For a Timbre that uses a Drum mode Program, you can set the total effect size to eight. However, if you are routing three Insert Effects in series, you cannot place the effect of size 4 on the second position. If you are routing four effects in series, you cannot place an effect of size 4

Summary of the content on the page No. 12

Overview Sequencer Track Play / Rec Insert Effect Grouping Master Effects (Sequencer P1) (Sequencer P7) (Sequencer P8) Track1 in the case of Insert Effect =Off Master Effects Pan1 Modulation OUT3 + + Send1 Insert Effect=Off + Reverb/Delay + Send2 OUT4 Pan2 Send1 Filter1 Amp1 OSC1 + Pan Send2 Return2 + Return1 Send1 + + LEQ HEQ Insert Effects Send2 + + + + OUT1 E1 E2 E3 + OSC2 Filter2 Amp2 + + + + Pan OUT2 + Pan Width in the case of Insert Effect =On Low Gain High Gain Track2

Summary of the content on the page No. 13

Overview When you are adding Timbres/Tracks that use Single or Double mode Programs to a group of Tim- bres/Tracks that use Drum mode Programs, they will be grouped (input) into Insert Effect Inst1 of the Timbres/Tracks that use Drum mode Programs. When you are adding Timbres/Tracks that use Drum mode Programs to a group of Timbres/ Tracks that use Single or Double mode Programs, only DrumKit sounds that have been assigned to Inst1 in P5 of Global mode will be grouped (input) into the

Summary of the content on the page No. 14

Dynamic Modulation Dynamic Modulation You can control certain effect parameters using the joystick, ribbon controller, etc. “on the fly.” For exam- ple, you can use the After Touch effect to speed up the LFO of the chorus and flanger, or you can use the ribbon controller to activate the wah effect. In this way, you will be able to make the most out of the expression created by the effects as part of your instrument. Most of the parameters with dynamic modulation consist of t

Summary of the content on the page No. 15

Dynamic Modulation Source JS(–Y) Joystick - downward JS(X) Joystick - horizontal direction Ribbon(X) Ribbon controller - horizontal direction Ribbon(Z) How strongly you press the ribbon controller SW1 Assignable Panel Switch 1 (CC#80) P.12 SW2 Assignable Panel Switch 2 (CC#81) P.12 Foot SW Assignable Foot Switch (CC#82) P.12 Foot Pedal Assignable Foot Pedal (CC#04) P.12 SustainPdl Sustain Pedal MIDI Vol MIDI Volume (CC#07) MIDI Pan MIDI Pan (CC#10) MIDI Exp MIDI Expr

Summary of the content on the page No. 16

Dynamic Modulation SW1 If the switches on the panel are assigned as a dynamic modulation source, set SW2 SW1 to Modulation (CC#80) and SW2 to (CC#81) in P1 of Program Edit mode, or P4 of Combination Edit mode. Foot SW If the assignable foot switch is assigned as a dynamic modulation, set Foot Switch to Modulation (CC#82) in P1 of Global mode. Then, you can control the effect from a footswitch connected to the SWITCH ter- minal. Foot Pedal If the assignable pedal is assigned as

Summary of the content on the page No. 17

00: Amp Simulation 00: Amp Simulation This effect simulates the frequency response characteristics of guitar amplifiers. You can obtain a realistic guitar amplifier sound. It is also effective for organ sounds. Mono In - Mono Out In Wet / Dry Amp Simulation Filter a Amplifier Type SS, EL84, 6L6 Selects the type of guitar amplifier. Wet/Dry Dry, 1:99…99:1, Wet Sets the balance between the effect and dry sounds. b Src None…Tempo Modulation source of effect balance Amt –100…+100 Modulation amou

Summary of the content on the page No. 18

01: Compressor 01: Compressor This effect compresses the input signal to regulate the level and give a “punchy” effect. It is useful for gui- tar, piano, and drum sounds. Mono In - Mono Out In Wet / Dry EQ Trim LEQ HEQ Compressor Output Level Envelope - Control a Sensitivity 1…100 Sets sensitivity. P.14 b Attack 1…100 Sets attack amount. P.14 c EQ Trim 0…100 Equalizer input level d Pre LEQ Gain [dB] –15.0…+15.0dB Low EQ gain e Pre HEQ Gain [dB] –15.0…+15.0dB High EQ gain f

Summary of the content on the page No. 19

02: Limiter 02: Limiter The Limiter regulates the input signal level. It is similar to the Compressor, except that the Limiter com- presses only signals that exceed the specified level to lower unnecessary peak signals. The Limiter applies a peaking-type EQ to the trigger signal (which controls the degree of the Limiter effect), allowing you to set any band width to be covered. Mono In - Mono Out In Wet / Dry Gain Adjust Limiter Side PEQ Envelope - Control Trigger Monit

Summary of the content on the page No. 20

02: Limiter Limiter - Threshold / Ratio Ratio=1.0 : 1 Output Level Ratio=2.0 : 1 Ratio=4.0 : 1 Threshold Ration=Inf : 1 Louder Input Level Level Ratio=1.0 : 1 Dry Ratio=2.0 : 1 Ratio=4.0 : 1 Threshold Ratio=Inf : 1 Time c: Attack These parameters set the attack time and release time. A higher attack time will d: Release cause the compression to be applied more slowly. Limiter - Attack / Release Threshold Dry Ratio=Inf : 1 Attack=1 Wet Release=1 Ratio=Inf : 1 Wet Attack=100 Release=100


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