Oregon Ferrari user manual

User manual for the device Oregon Ferrari

Device: Oregon Ferrari
Category: Laptop
Manufacturer: Oregon
Size: 0.69 MB
Added : 9/13/2013
Number of pages: 25
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Summaries

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Abstracts of contents
Summary of the content on the page No. 1

FL78-Manual (Us) 11/22/05 9:28 Page 1

Summary of the content on the page No. 2

FL78-Manual (Us) 11/22/05 9:28 Page 2

Summary of the content on the page No. 3

FL78-Manual (Us) 11/22/05 9:28 Page 3 Dear Parent/Guardian, Thank you for choosing the Ferrari Laptop. Designed and engineered with extreme precision, the Ferrari Laptop is packed full of learning, and offers stimulating games and activities that make an invaluable contribution to your child’s development. Some of the activities to further your child’s skills include language, mathematics, music, memory, logical reasoning and general knowledge. The Ferrari Laptop provides a dependable and rea

Summary of the content on the page No. 4

FL78-Manual (Us) 11/22/05 9:28 Page 4 Table of Contents Table of Contents Chapter 1 1 Chapter 7 9 About your Ferrari Laptop Games and Game Codes Spelling 9 Chapter 2 3 Vocabulary 10 Getting Started Grammar 11 Mathematics 12 Chapter 3

Summary of the content on the page No. 5

FL78-Manual (Us) 11/22/05 9:28 Page 5 Chapter 1 Chapter 1 About your Ferrari Laptop Your Ferrari Laptop is supplied with Safety Features the following parts. Please contact your Catch retailer if any parts are missing. 50 Activities 1 - Unit • 14 Spelling/Vocabulary/ 1 UNIT 2 - Mouse Grammar 3 - Mouse Pad • 14 Mathematics/Logic LCD Inlay 4 - Instruction Manual • 15 Memory/Games/Music • 7 Keyboarding Skills/ LCD Screen Tools Multimedia Speaker • Digital Sound/ Animation Mouse Button • Intera

Summary of the content on the page No. 6

FL78-Manual (Us) 11/22/05 9:28 Page 6 Exterior Features Strap Handle Battery and Adaptor Requirements Reset Button Battery Cover AC Adaptor Jack Mouse Jack 2

Summary of the content on the page No. 7

FL78-Manual (Us) 11/22/05 9:28 Page 7 Chapter 2 Chapter 2 Getting Started Your Ferrari Laptop operates on 4 AA-size batteries or a 9V AC adaptor. Caution Battery Installation • Do not mix different types of batteries or old and new batteries. 1. Make sure the unit is turned off. • Only use batteries of the same or equivalent type as 2. Using a Phillips-head screwdriver, recommended. open the battery cover at the back • Remove all batteries when replacing. • Remove batteries from the unit if

Summary of the content on the page No. 8

FL78-Manual (Us) 11/22/05 9:28 Page 8 Mouse Connection Mouse Jack 1. Turn OFF the unit. 2. Slide back the panel at the rear of the unit and plug the mouse jack into the mouse socket. 3. Turn the unit ON. 4. To ensure the mouse is kept clean, keep it on a clean mouse pad. Storage & Care To ensure that the product enjoys a long life, please follow these simple rules: Regularly examine the unit for damage to the cord, plug, enclosure and other parts. In the event of such damage, the unit must n

Summary of the content on the page No. 9

FL78-Manual (Us) 11/22/05 9:28 Page 9 Chapter 3 Chapter 3 Useful Features and Controls The Keyboard Your Ferrari Laptop features a fully functional computer keyboard. The Mouse Move the mouse in the direction that you want to move the cursor arrow. The Directional Cursor Buttons Use these buttons to control the cursor arrow. Press the arrowheads on the directional cursor button to indicate the direction you want the cursor arrow to go. Then press either the left or the right cursor button to

Summary of the content on the page No. 10

FL78-Manual (Us) 11/22/05 9:28 Page 10 1. Plug the Expansion Card into the Expansion Card drive on the right side of the unit. The current activity is interrupted and the Expansion Card animation begins. After the title screens, a menu screen appears. On this menu screen are two direction icons and a title of one of the activities included on the Expansion Card. 2. Use the arrow cursor or directional cursor button to scroll through the titles. 3. Press to play the displayed activity. Expansi

Summary of the content on the page No. 11

FL78-Manual (Us) 11/22/05 9:28 Page 11 Volume Adjust the Volume Level by pressing + for quieter and + for louder. Contrast Adjust the Contrast Level by pressing + for dimmer and + for brighter. Chapter 4 Chapter 4 Game Selection Game category menu Press to button to enter to the game category menu, press enter to select an activity by scrolling down through the menu. Or press button, and then enter the game code for the game you want to play. Game Selection Chapter 5 Chapter 5 Gam

Summary of the content on the page No. 12

FL78-Manual (Us) 11/22/05 9:28 Page 12 Points are awarded according to the number of attempts taken to answer each question correctly. Time Limit For most games you have 1 minute to answer each question. Scores If the question is answered correctly in the first attempt, 10 points are awarded. If the question is answered correctly in the second attempt, 6 points are awarded. If the question is answered correctly in the third attempt, 3 points are awarded. Score 85 points or higher after a gr

Summary of the content on the page No. 13

FL78-Manual (Us) 11/22/05 9:29 Page 13 Chapter 6 Chapter 6 Scrolling Sometimes there is more information than can be displayed on the screen. In such cases, there is a scrollbar. If you are using the mouse, place the arrow over the arrow tips on the scroll bar, and then press the left mouse button. If you are using the keyboard, press the directional cursor button in the direction you want to scroll (up or down). Chapter 7 (Games and Game Codes) Chapter 7 (Games and Game Codes) Spelling (01

Summary of the content on the page No. 14

FL78-Manual (Us) 11/22/05 9:29 Page 14 (04) Spare Parts (04) A word appears with an extra letter in it. Move the mechanical hand using the arrow keys to select the letter, and press or the cursor key to remove it. (05) Cross Walk After the animation is displayed, the letters of the word are shown mixed up at (05) the bottom of the screen. Form a word by using the arrow keys to move the letter to the top of the screen and avoid hitting the F1 car. Press or the cursor button to confirm its

Summary of the content on the page No. 15

FL78-Manual (Us) 11/22/05 9:29 Page 15 (09) Opposites Attract (09) Find the opposite to the word at the top of the screen by selecting from three other words. Select the word by pressing the key. (10) Flames Guess the hidden word by typing in letters. The Ferrari Laptop will tell you the topic. If your chosen letter does not appear in the word, the letter will appear at (10) the bottom of the screen. You have 10 chances to guess the correct letters, at which point the game is over. When yo

Summary of the content on the page No. 16

FL78-Manual (Us) 11/22/05 9:29 Page 16 (14) Letter Mechanic (14) A sentence scrolls across the bottom of the screen. One of the letters should be capitalized. When the letter you want to capitalize is under the mechanic’s wrench at the far left of the screen, press the button or the cursor key. Mathematics The answer is submitted from the left to right (tens, units). If you want to change (15) the direction of entry, press the space bar before you type your answer. (15) Addition Work out the

Summary of the content on the page No. 17

FL78-Manual (Us) 11/22/05 9:29 Page 17 (20) Score Card There is a card on the right side of the screen and equations appear on the left. (20) Find the number on the card that answers the equation. Use the directional cursor key to move the arrow cursor and select a number with the cursor key. Note: There are two cards per level. In higher levels not all the numbers on the card are used. (21) Equation Builder (21) Using the arrow keys, select the numbers at the bottom of the screen to fill t

Summary of the content on the page No. 18

FL78-Manual (Us) 11/22/05 9:29 Page 18 (25) Light Up Four lights are shown on the screen. One of the lights will highlight and a tone (25) will play. Repeat the tone by pressing the corresponding number key. The pattern will be repeated and an extra tone will be added on to the end. Try to remember the pattern and repeat it as it is built up one tone at a time. (26) Supersonic Sequence A row of rocket appears on the screen. Each rocket has a number on it. The (26) numbers form a logical sequ

Summary of the content on the page No. 19

FL78-Manual (Us) 11/22/05 9:29 Page 19 Memory (29) Line Up (29) An object is shown on screen for a short while. You are then shown four different object. Identify the one that you first saw, select it with the arrow keys and press . (30) Stock Car (30) Cars with numbers on them race across the screen. Remember the squence of numbers and type it in the spaces provided. (31) Match Box Agrid of objects is displayed for a short while and then covered with tiles. Use (31) the directional cursor

Summary of the content on the page No. 20

FL78-Manual (Us) 11/22/05 9:29 Page 20 (34) Working Order (34) Remember the order of the objects that appear on screen. Use the directional cursor button to select them in the same order as you have just seen. When they are selected they will appear in the bottom row. If you have made a mistake you can return the objects to the top row by pressing the button. Music (35) Beat Catcher Choose a beat style. Press the key to start the letters in the two tracks (35) scrolling from righ


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