Summary of the content on the page No. 1 
                    
                        16P-3001-103 R-T 
July, 1981 
 
 
 
 
 
This booklet provides operation, auditing, adjustment, and diagnostics for DEFENDER. 
 
POWER TURN ON 
 
With power first applied, a sound is produced, general illumination comes on, and random 
patterns appear on the CRT as the game sequences through RAM, ROM, and battery checks. 
The game then comes up in game over. Messages are displayed for RAM or ROM failures; 
refer to Power Up and Reset RAM/ROM Tests. If the game comes up in Bookkeeping, turn the 
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                    Summary of the content on the page No. 2 
                    
                        BOOKKEEPING AND EVALUATION TOTALS (Functions 1-7)    1. In game over mode, set switch to AUTO-UP and depress ADVANCE. The CRT indicates  Function 1 and total left chute coins.    2. Records audit totals and depress ADVANCE for functions 1-7. To review a total that  has been advanced past, set switch to MANUAL-DOWN and depress ADVANCE. Functions are  displayed one at a time as follows:    Function Tota1* Description  1 0 (Total) COINS LEFT  2 0 (Total) COINS CENTRE  3 0 (Total) COINS RIGHT  4 0 T
                    
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                        FUNCTION  COIN DOOR MECHANISM CREDITS  10 11 12 13 14 15 16  All USA Variants 1/25¢, 5/$1 00 01 04 01 01 04 00  2/50¢, 5/$1 00 01 04 01 01 04 02  l1/25¢, 4/$1 03 01 04 01 01 00 00  2/50¢, 4/$1 00 01 04 01 01 00 02  1/50¢, 3/$1, 4/$1.25 00 03 12 03 04 15 00  1/50¢, 3/$1, 7/$2 00 12 48 12 14 96 24  l1/50¢, 3/$1, 6/$2 01 01 04 01 02 04 00  l1/50¢ 05 01 04 01 02 00 00  1DM, 5DM l1/1DM, 6/5DM 02 06 00 01 01 00 00  20-Cent, 50-Cent 1/20¢, 3/50¢ 00 01 00 01 02 00 00  1 Franc, 5 Franc l1/2F, 3/5F 
                    
                    Summary of the content on the page No. 4 
                    
                        ROM DIAGNOSTICS – TEST 1    From game over, depress ADVANCE IN MANUAL-DOWN.     CRT  RESULT LED INDICATION CORRECTIVE ACTION  INDICATION  ¡l¡¡   nd PASS ALL ROMS OK 2 LED blinks None  twice.   ROM FAILURE Replace ICx on ROM Board  ¡l¡¡   nd FAIL x 2 LED lights. or depress ADVANCE in  MANUAL-DOWN; Replace:        (x=ROM No Chip Indicated:   1 – 12) ¡¡¡l IC1  ¡¡l¡ IC2  ¡¡ll IC3  l¡¡¡ IC4  IC5  l¡¡l  l¡l¡ IC6  l¡ll IC7  ¡l¡¡ IC8  ¡l¡l IC9  ¡ll¡ IC10  ¡lll  IC11  ll¡¡  IC12        RAM DIAGNOSTICS – 
                    
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                        CMOS RAM DIAGNOSTICS – TEST 3    From RAM Diagnostics depress ADVANCE in AUTO-UP.    CRT  RESULT LED INDICATION FAULTY AREA  INDICATION  -  ¡¡l¡   CMOS RAM TEST  rd PASS 3 LED blinks  PASSED  twice.  CMOS RAM CMOS RAM 1E memory  ¡¡l¡   FAIL FAILURE protect gates 4J, 6H, or  rd 3 LED lights.   address decoder 4K, 5P.   CMOS Coin door interlock,  ¡¡l¡   INTERLOCK Memory protect gates 5B,  rd 3 LED lights.  FAILURE 6H,4J, OR CMOS RAM 1E      COLOUR RAM TEST – TEST 4    From CMOS RAM test depress AD
                    
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                        SWITCH TEST – TEST 6    CRT indicates AUTO-UP closed and any stuck switches. Set switch to MANUAL-DOWN and  clear any stuck switches. CRT should indicate no switches closed. Operate switches  and check for display of switch name.    Coin Door Player Panel  ADVANCE UP  HIGH SCORE RESET DOWN  LEFT COIN REVERSE  CENTER COIN 1 - PLAYER START  RIGHT COIN 2 - PLAYER START   HYPERSPACE   SMART BOMB   THRUST   FIRE      MONITOR SET UP TEST PATTERNS - TEST 7    From Switch Test depress ADVANCE in AUTO-UP
                    
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                        SOUND BOARD DIAGNOSTICS    Depress DIAGNOSTIC pushbutton on the bottom of the Sound Board. A check is made of the  Sound ROM and sounds are produced if the check is good. If sounds are produced but not  produced in Audio Test 5 check for ROM board PIA outputs on Sound Board inputs that is  stuck low. If no sound is produced either the Sound ROM, input power, or other Sound  Board circuitry is faulty.                                                                                              "Wa