Franklin XGT-2043 دليل المستخدم

دليل المستخدم للجهاز Franklin XGT-2043

جهاز: Franklin XGT-2043
فئة: ألعاب
الصانع: Franklin
مقاس: 0.38 MB
مضاف: 5/7/2013
عدد الصفحات: 24
اطبع الدليل

تحميل

كيفية استخدام هذا الموقع؟

هدفنا هو أن نوفر لك وصولاً سريعًا إلى محتوى دليل المستخدم الخاص بـ Franklin XGT-2043. باستخدام المعاينة عبر الإنترنت ، يمكنك عرض المحتويات بسرعة والانتقال إلى الصفحة حيث ستجد الحل لمشكلتك مع Franklin XGT-2043.

لراحتك

إذا لم يكن البحث في دليل المستخدم Franklin XGT-2043 مباشرة على موقع الويب هذا مناسبًا لك ، فهناك حلان محتملان:

  • عرض ملء الشاشة - لعرض دليل المستخدم بسهولة (بدون تنزيله على جهاز الكمبيوتر الخاص بك) ، يمكنك استخدام وضع العرض بملء الشاشة. لبدء مشاهدة دليل المستخدم Franklin XGT-2043 بملء الشاشة ، استخدم الزر تكبير الشاشة.
  • التنزيل على جهاز الكمبيوتر الخاص بك - يمكنك أيضًا تنزيل دليل المستخدم Franklin XGT-2043 على جهاز الكمبيوتر لديك والاحتفاظ به في ملفاتك. ومع ذلك ، إذا كنت لا تريد أن تشغل مساحة كبيرة على القرص الخاص بك ، فيمكنك دائمًا تنزيله في المستقبل من ManualsBase.
Franklin XGT-2043 دليل الاستخدام - Online PDF
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النسخة المطبوعة

يفضل العديد من الأشخاص قراءة المستندات ليس على الشاشة ، ولكن في النسخة المطبوعة. تم أيضًا توفير خيار طباعة الدليل ، ويمكنك استخدامه بالنقر فوق الارتباط أعلاه - اطبع الدليل. لا يتعين عليك طباعة الدليل بالكامل Franklin XGT-2043 ولكن الصفحات المحددة فقط. ورق.

الملخصات

ستجد أدناه معاينات لمحتوى أدلة المستخدم المقدمة في الصفحات التالية لـ Franklin XGT-2043. إذا كنت ترغب في عرض محتوى الصفحات الموجودة في الصفحات التالية من الدليل بسرعة ، فيمكنك استخدامها.

ملخصات المحتويات
ملخص المحتوى في الصفحة رقم 1

Cr ros ss sW Wi ir re e
Trivia Game
USER’S GUIDE
XGT -2043

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License Agreement READ THIS LICENSE AGREEMENT BEFORE USING ANY BOOKMAN BOOK CARD. YOUR USE OF THE BOOKMAN BOOK CARD DEEMS THAT YOU ACCEPT THE TERMS OF THIS LICENSE. IF YOU DO NOT AGREE WITH THESE TERMS, YOU MAY RETURN THIS PACKAGE WITH PURCHASE RECEIPT TO THE DEALER FROM WHICH YOU PURCHASED THE BOOKMAN BOOK CARD AND YOUR PURCHASE PRICE WILL BE REFUNDED. BOOKMAN BOOK CARD means the software product and documentation found in this package and FRANKLIN means Franklin Electronic Publishers, Inc. LIM

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Contents Welcome to the world of BOOK- time runs out. Each category is ® ® MAN ! With this CrossWire! drawn from one of fifteen fields of Trivia Game book card, you can knowledge such as Pop Culture, test your trivia knowledge by Sports, or Literature. playing 100 different games at If you score enough points in the three levels of difficulty. CrossWire Round, you go on to CrossWire is a game-show-style the HighWire Round, where you trivia game with hosts Stan Tisdale can win even more points an

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Key Guide Function Keys Other Keys CLEAR BACK Clears all entries and scores. Backs up to the previous screen or erases numbers. MENU Shows the main menus. ENTER Selects a menu item or matches NEW (red) Clears the current game a game clue. and goes to the next game. HELP Shows help messages. SCORE (green) Shows your current score. SPACE Matches a game clue. FACT (yellow) Shows a Fun Fact, ? ] Shows the category and field when available. of knowledge for a round. ANSWER (blue) Shows the answers fo

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Getting Started In this section you will learn how to Plus, you will discover how to read install a book card and how to select the topics in the Instructions menu. a book once a book card has been The Instructions menu will help you installed. learn how to play a CrossWire game as well as how to develop strategies You will be shown how to view a brief which you can use in both the demonstration about the CrossWire CrossWire and HighWire rounds. Trivia Game. Also, you will be able to set the shu

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Installing a Book Card Selecting a Book Warning: Never install or remove a Once you have installed a book card in book card while your BOOKMAN is your BOOKMAN, you must select which turned on. If you do, information that you book you want to use. Note: If you entered in its built-in book and in an in- change books in the middle of a stalled book will be erased. CrossWire game you will lose your score. 1. Turn your BOOKMAN off. 1. Turn your BOOKMAN on. 2. Turn your BOOKMAN over. CARD 2. Press . 3

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Using the Color Keys Viewing a Demonstration The red, green, yellow and blue keys on Before you begin playing the games, you your BOOKMAN change functions accord- may want to view a brief demonstration ing to which book is selected. describing how to use this book. Simply install the book card and then follow When the built-in book is selected, the these steps. color keys function as labelled on the BOOKMAN keyboard. When a book MENU 1. Press , if necessary. card is selected, the color keys func

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Changing the Settings Reading the Instructions Using the Setup menu, you can adjust the An Instructions menu has been added to shutoff time and screen contrast. Set help you better understand the rules. Shutoff sets how long the BOOKMAN Also included in this menu are tips that unit stays on if you forget to turn it off. Set will help you play better. Contrast makes the screen lighter or MENU 1. Press , if necessary. darker. 2. Use the arrow keys to MENU 1. Press . highlight the Instructions menu

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Playing CrossWire Each CrossWire game consists of If you win 2500 points or more, you two rounds, the CrossWire round will go on to the HighWire round. In and the HighWire round. the HighWire round you will play only one category, where you must match In the CrossWire round you will play the eight correct pairs of clues be- three out of the four categories, try- fore time runs out, while avoiding the ing to match nine pairs of clues be- fake clues (also called bombs). fore time runs out. Every t

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Selecting a Game Selecting a Skill Level Before you can begin playing CrossWire, With CrossWire you can test your trivia you must choose one of three levels of knowledge by playing up to 100 different CLEAR difficulty. Later, you can change the skill games. Note: You may press at MENU level at any time by pressing and any time to exit a game and return to the highlighting the Level menu. Play Game Number screen. The game number will be the same as the game The skill level changes the amount of

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Selecting a Category Selecting a Category In each CrossWire round, you must play Fields of Knowledge three out of the four categories, each of Here is a list of the fields of knowledge: which are drawn from one of fifteen fields Art (ART), Commerce (COM), General of knowledge. Each field of knowledge is Knowledge (GEN), Geography (GEO), indicated by an abbreviation (see “Fields History (HIST), Language (LANG), Lit- of Knowledge” for the abbreviation list). erature (LIT), Movies (MOV), Music I

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Playing a Category Playing a Category Each CrossWire category starts by dis- If you have correctly matched a pair of playing a pair of scrambled clues, one on clues, a large check mark will appear the top and one on the bottom. Each clue to the right of the clues and both clues on the top has a matching clue on the will be removed from the category. bottom. You must cycle through the clues and match as many as possible be- fore time runs out. 1. Do one of the following: If you have incorrectly m

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Playing a Category CrossWire Tips Here are some tips that you can use in Scoring in the CrossWire Round the CrossWire Round that will help you Here is how many points you get for to play better. each correct and incorrect match in the CrossWire categories: Scan Clues Then Match A good strategy in the CrossWire • 1st Category Played categories is to scan all of the clues correct: +100 incorrect: -50 first. Then match the pairs you know • 2nd Category Played are correct. Matching the easiest

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Between Categories The HighWire Round After you complete a category, you can If you win 2500 points or more in the see the correct answers, see your cur- CrossWire Round, you then get to play rent score, or read a Fun Fact about one the HighWire Round where you can win of the answers before you go on. Note: big points and unique prizes. Not every category will have a Fun Fact. The HighWire Round is played exactly 1. After a round is complete, the like the CrossWire Round except there following s

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The HighWire Round The HighWire Round 2. Use the arrow keys to view Scoring in the HighWire Round the pairs of clues. Here is how many points you get for SPACE ENTER 3. Press or when you each correct and incorrect match in think you have a match. the HighWire round: Remember to watch out for the • HighWire Round: bombs! If you try to match a bomb, your game is over and you cannot correct: +250 incorrect: -125 win a prize. 4. Correctly answer as many clues as you can before time runs out. 5.

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Winning a Prize Winning a Prize ENTER In the HighWire Round, you have the 2. Press to return to the chance to win some interesting and fun Play Game Number screen. prizes. Here is how many clues you must When you return to the Play Game match to win prizes. Number screen, the game number will have increased by one (e.g., if • If you match one of the bombs or if you were playing Game Number you match five pairs or less, you 32, the game number listed will be will only win points. 33). • If you m

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Appendices In this section you will learn how to This is also where you will find all care for your BOOKMAN book of the warranty information as well cards, and learn how to reset your as the index. BOOKMAN if any problems occur. Resetting Your BOOKMAN ............................................ 16 Book Card Care ............................................................ 16 Limited Warranty (U.S. only) .......................................... 17 Your Notes ..................................

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LBS. Resetting Your BOOKMAN Book Card Care If the BOOKMAN keyboard fails to re- • Do not touch the metal spond, or if its screen performs errati- contacts on your book cards. CLEAR cally, first press and then press Caution: Touching these electrical ON/OFF twice. If nothing happens, follow contacts with statically charged the steps below to reset it. objects, including your fingers, could erase information entered in a book Warning: Pressing the reset button with card or built-in book. more th

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Limited Warranty (U.S. only) FRANKLIN warrants to you that the BOOKMAN PRODUCT will be free from defects in materials and workmanship for one year from purchase. In the case of such a defect in your BOOKMAN PRODUCT, FRANKLIN will repair or replace it without charge on return, with purchase receipt, to the dealer from which you made your purchase or Franklin Electronic Publishers, Inc., One Franklin Plaza, Burlington, NJ 08016-4907, within one year of purchase. Alternatively, FRANKLIN may, at its

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Copyrights and Patents Your Notes Model: XGT-2043 • size: 5.9 x 4.2 x 0.2 cm • weight: 0.4 oz. © 1996 Franklin Electronic Publishers, Inc., Burlington, NJ 08016-4907 USA. All rights reserved. © 1995 SilverSun All rights reserved ® CrossWire is a registered trademark of SilverSun. FCC Notice: Complies with the limits for a Class B computing device pursuant to Subpart B of part 15 of FCC Rules. Operation is subject to the following two conditions: (1) This device may not cause harmful interferenc


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