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ELECTRONIC LCD GAME
MODEL 60-053
600530001IWTI-02
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INTRODUCTION The fight is on for the WCW Heavyweight Championship belt and you’re in control. The biggest names in wrestling are colliding to settle their feuds. Each pair are starring in their own unit- Hollywood Hogan Vs. Goldberg, Raven Vs. Diamond Dallas Page, and Scott “Big Poppa Pump” Steiner Vs. Rick Steiner. Collect them all and become the Champ. Each wrestler has their own unique moves. Master them all and you master the game. SCOTT “BIG POPPA PUMP” STEINER Scott Steiner is one of th
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THE STORY Poppa Pump has become an NWO thug and has targeted his brother Rick as his biggest threat. RICK STEINER Rick Steiner was part of the greatest tag team ever, with his brother Scott. Ever since Scott joined the NWO, they have been locked in a constant feud, each trying to pound their beliefs into the other. Rick isn’t as strong as his brother but has superior wrestling skills that he will use to finally show he is the better Steiner. Take the belt and Scott’s pride with the Bulldog. 3
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Scott Steiner and Rick Steiner have a score to settle. After many confrontations without a clear winner, they will step in the ring to settle their differences once and for all. Choose your wrestler and enter a tournament that lasts best of 7 matches. You don’t have to win all 7 matches to win the belt but you do have to win at least 4. If you just win 4, there will be some debate on whether you deserved the belt. If you win all 7, it just proves that you are the better man and a true Champio
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OBJECT OF THE GAME OFF - Press to turn OFF the unit. The unit also shuts off after three minutes of no action. SOUND - Press to turn the SOUND ON. - Press to turn the SOUND OFF. PAUSE - Press to PAUSE Game. ON/ START - Press to turn the unit ON. - Press to start the game. - Press to start each new match. - Press to exit pause. “ ” - If your opponent is on the ground, press , to attack your opponent off the ropes. “ ” - If your opponent is on the ground, press to go for the pin. “ ” - When s
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PUNCH - Press to make the wrestler punch their opponent. - After grappling, press this repeatedly to do a power move (see pages 9 & 11). KICK - It will make the wrestler kick their opponent. - After grappling, press this repeatedly to do a power move (see pages 9 & 11). BLOCK - BLOCK enemy’s punches and kicks. Note: The wrestler can still be grappled while blocking. - After grappling, press this repeatedly to do a power move (see page 10). GRAPPLE - Grapples with opponent. Note: The wrestler mus
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H O W T O P L A Y STARTING A NEW GAME Press the ON/START button to power on the game. Both wrestlers will now appear with Scott Steiner flashing. Whichever wrestler is flashing will be your wrestler in the ring. If you want to switch between the two wrestlers, simply press left or right. When your favorite wrestler is flashing, press ON/START to begin your first match. Now you can step in the ring, wrestle through a best of 7-match tournament to win the WCW Heavyweight Championship Belt,
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POWER METER POWER METER There is a power meter that will come on screen when the wrestlers are in a grapple. Your goal is to fill up your half of the meter to get off your move instead of your opponent. It will seem like a tug of war when you grapple with your opponent to fill your half of the meter. To fill the meter and get your moves off, tap the move button of your choice (see below under POWER MOVES) as quickly as possible. Tap it fast enough and you’re on your way to victory. Not fast
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H O W T O P L A Y BASIC MOVES - COMMON TO BOTH WRESTLERS PUNCH - PUNCH button KICK - KICK Button GRAPPLE - GRAPPLE button BLOCK - BLOCK button PIN - when your opponent is on the ground POWER MOVES - SCOTT “BIG POPPA PUMP” STEINER GERMAN SUPLEX - From Grapple, press PUNCH rapidly ATOMIC DROP - From Grapple, press KICK rapidly 9
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POWER BOMB - From Grapple press GRAPPLE rapidly THROW OPPONENT INTO ROPES - From grapple, press BLOCK rapidly. Press punch when Rick is coming back at you to clothesline him to the mat. ATTACK OFF THE ROPES - press , when your opponent is on the ground 10 H O W T O P L A Y
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H O W T O P L A Y POWER MOVES- RICK STEINER BULLDOG - From Grapple press PUNCH rapidly STANDING DROP KICK - From Grapple press KICK rapidly SHOULDER BREAKER - From Grapple press GRAPPLE rapidly 11
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HINTS FOR VICTORY 1. Attack, Attack, Attack - You can’t win if you don’t inflict some damage. 2. Warm them up with punches and kicks. Then move in and do some real damage with your power moves from the grapple. 3. Learn to use the Block - Knowing when and when not to use the block will separate the champs from the chumps. 4. When they’re down, keep ‘em down - After you knock them down, go off the ropes to inflict some extra damage. 5. Initiate the Grapple - If you grapple your opponent before he
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BATTERIES INSERTING THE BATTERIES To insert the batteries, have an adult open the battery compartment cover at the back of the game. (To remove cover, press and push battery cover upward.) Insert 2"AA” /LR6 batteries (not included), making sure to align “+” and “-” as shown. CAUTION: Batteries should be replaced by an adult. Not suitable for children under 36 months, may contain small parts. TO ENSURE PROPER FUNCTION: – Do not mix old and new batteries. – Do not mix alkaline, standard, or rechar
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CAUTION High temperature will Do not use a pencil or destroy the unit. Do pin to press the not leave unit in RESET switch. Use a direct sunlight. ball-point pen. Clean only with a Do not press the liquid crystal display piece of soft dry cloth. and avoid heavy shock or the display may fail. Replace with new batteries at the first sign of erratic operation. Remember, your game will reset once you’ve replaced or removed the batteries. DEFECT OR DAMAGE If a part of your game is damaged or somethi
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WARRANTY 90-DAY LIMITED WARRANTY Tiger Electronics, Ltd. (Tiger) warrants to the original consumer purchaser of this product that the product will be free from defects in materials or workmanship for 90 days from the date of original purchase. This warranty does not cover damages resulting from accident, negligence, improper service or use or other causes not arising out of defects in materials or workmanship. During this 90-day warranty period, the product will either be repaired or replaced (
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THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR OBLIGATE TIGER IN ANY WAY. ANY IMPLIED WARRANTIES APPLICABLE TO THIS PRODUCT, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED TO THE NINETY (90) DAY PERIOD DESCRIBED ABOVE. IN NO EVENT WILL TIGER BE LIABLE FOR ANY SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE, OR MALFUNCTION OF THIS TIGER PRODUCT. S