Hasbro ATTACKTIX 2 Series user manual

User manual for the device Hasbro ATTACKTIX 2 Series

Device: Hasbro ATTACKTIX 2 Series
Category: Games
Manufacturer: Hasbro
Size: 9.25 MB
Added : 11/18/2014
Number of pages: 14
Print the manual

Download

How to use this site?

Our goal is to provide you with a quick access to the content of the user manual for Hasbro ATTACKTIX 2 Series. Using the online preview, you can quickly view the contents and go to the page where you will find the solution to your problem with Hasbro ATTACKTIX 2 Series.

For your convenience

If looking through the Hasbro ATTACKTIX 2 Series user manual directly on this website is not convenient for you, there are two possible solutions:

  • Full Screen Viewing - to easily view the user manual (without downloading it to your computer), you can use full-screen viewing mode. To start viewing the user manual Hasbro ATTACKTIX 2 Series on full screen, use the button Fullscreen.
  • Downloading to your computer - You can also download the user manual Hasbro ATTACKTIX 2 Series to your computer and keep it in your files. However, if you do not want to take up too much of your disk space, you can always download it in the future from ManualsBase.
Hasbro ATTACKTIX 2 Series User manual - Online PDF
Advertisement
« Page 1 of 14 »
Advertisement
Print version

Many people prefer to read the documents not on the screen, but in the printed version. The option to print the manual has also been provided, and you can use it by clicking the link above - Print the manual. You do not have to print the entire manual Hasbro ATTACKTIX 2 Series but the selected pages only. paper.

Summaries

Below you will find previews of the content of the user manuals presented on the following pages to Hasbro ATTACKTIX 2 Series. If you want to quickly view the content of pages found on the following pages of the manual, you can use them.

Abstracts of contents
Summary of the content on the page No. 1

Summary of the content on the page No. 2

About 3 feet Objective: To be the player with the last fi gure standing! LEVEL 1 QUICK BATTLE Get the action started in 5 easy steps! LEVEL 2 (Be sure to play a few quick battles before moving on to more advanced play!) LEVEL 3 Choose any 3 battle fi gures for 1 your squad (save the Emperor for master battles). Line up fi gures about 3 feet apart. 2

Summary of the content on the page No. 3

Youngest player goes fi rst. On each turn 3 MOVE & ATTACK! Note: Make sure you use the missile that comes with each fi gure; larger missiles may not fi t. 5 After moving, ATTACK with 2 different fi gures. When a fi gure is knocked over, it’s defeated 4 MOVE as many of your fi gures as you and taken out of the game. Reload missiles at the start of your next turn. want. You can move in any direction, up to the number of “tix” shown on top of the base. LAST PLAYER WITH A FIGURE STANDING WINS!

Summary of the content on the page No. 4

EQUAL POINTS Once you’ve played a few quick battles, you can start playing the game with equal points: SPEED Each player now starts the game with a squad that’s worth the same Write your name here to (how many tix total number of points; each fi gure’s point value is listed on its base. fi gure can move) keep track of your squad! 100 points is standard, but you can select any point value. Try 200- or even 500-point games! Check out a demo POINT VALUE battle! Go to Be sure to play a few

Summary of the content on the page No. 5

LEVEL 1 LEVEL 2 MASTER BATTLE ™* Now you’re ready for the ultimate ATTACKTIX battle! Master battles are played with equal points, and LEVEL 3 add 2 new elements to the game: (1) Special powers (2) Effects SPECIAL POWERS Whenever your battle fi gure is defeated (knocked over), turn it over to learn its special power. ATTACKTIX WINDOW (color changes with every tix) Special powers take effect only when the ATTACKTIX window under the base is white. Special powers take effect as soon as the fi g

Summary of the content on the page No. 6

If a special power calls a fi gure back into play (from the defeated Now that you’re playing master battles, area or your backups), be sure to grind the fi gure (roll it forward a your battle area should look like this few tix) before putting it back in the playing area. Place the fi gure BATTLE AREA offi cial tournament set-up! About 3 feet 2 tix away from your starting line. DEFEATED AREA ™* ATTACKTIX Class Warrior Separatist Droid Army Leader Sith Wookiee Captain Empire Rebel Trooper Repu

Summary of the content on the page No. 7

Remember: Always grind your fi gures Remember: Special powers take effect only if: Who goes fi rst? before putting them into play! For master battles, try this to decide who the color in the ATTACKTIX fi gure window is white goes fi rst! the fi gure listed is available for play DEFEATED AREA Battle Tip Grind a battle fi gure (roll it forward a few tix) while covering the window on its Get the most power from your base. After your opponent calls “red” or striker attack! As you pull back on t

Summary of the content on the page No. 8

Remember: Effects are active the entire time the EFFECTS fi gure is in play, so you can decide to use them on You know about attacks and special powers; the next level of play involves your turn if you wish. You may have multiples of effects. An effect is a power that’s active the entire time the fi gure is in play. the same effect fi gure, but you may only use one Using effects is optional, but you may do so at the beginning of your turn. R2-D2 of the same effect per turn. and Medic Droid

Summary of the content on the page No. 9

BATTLE FAQs BATTLE FIGURES Can I use my own fi gures to block an opponent’s attack? What happens if a fi gure falls out of the playing area? It’s defeated. Good strategy! At the beginning of play, all the fi gures are lined up side by side, but after that you’re free to move some fi gures in front of others to act as shields. What if I accidentally knock over my fi gure with my hand? Stand it back up! Can I push my opponent’s fi gure? What if I accidentally shoot my own fi gure? Bummer. If it

Summary of the content on the page No. 10

SW SW SW 2 2 2 01 11 21 SW SW SW SW SW SW 2 2 2 2 2 2 02 12 22 01 11 21 SW SW SW SW SW SW 2 2 2 SW SW SW 2 2 2 01 11 21 2 2 2 SW 03 13 23 SW SW 02 12 22 2 2 2 01 11 21 SW SW SW SW SW SW 2 2 2 SW SW SW 22 SW 2 2 2 02 12 SW SW 2 2 2 04 SW 14 24 SW SW 2 2 2 03 13 23 2 2 01 2 11 21 02 12 22 SW SW SW SW SW SW 2 2 2 SW SW SW 2 2 03 23 SW 2 13 SW SW 2 2 2 05 25 SW SW 15 04 SW 2 2 2 14 24 2 2 02 2 12 22 03 13 23 SW SW SW SW SW SW 2 2 2 SW SW SW 2 2

Summary of the content on the page No. 11

SW SW SW 2 2 2 01 11 21 SW SW SW 2 2 2 02 22 12 SW SW SW 2 2 2 03 13 23 SW SW SW 2 2 2 04 14 24 SW SW SW 2 2 2 05 15 25 SW SW SW 2 2 2 01 11 21 SW SW SW 2 2 2 06 16 26 SW SW SW 2 2 2 02 12 22 SW SW SW 2 2 2 07 17 27 SW SW SW 2 2 2 SW SW 03 13 23 SW 2 2 2 08 18 28 SW SW SW 2 2 2 SW SW SW 04 14 24 SW SW SW 2 2 2 2 2 2 19 29 SW SW SW 09 01 11 21 2 2 2 01 11 21 SW SW SW 2 2 2 SW SW SW SW SW SW 05 15 25 2 2 2 SW SW SW 2 2 2 01 11 21 2 2 2 20 30

Summary of the content on the page No. 12

SW SW SW 2 2 2 01 11 21 SW SW SW 2 2 2 02 12 22 SW SW SW 2 2 2 11 01 21 SW SW SW 2 2 2 03 23 13 SW SW SW 2 2 2 22 02 12 SW SW SW 2 2 2 04 24 14 SW SW SW 2 2 2 03 23 13 SW SW SW SW SW SW 2 2 2 2 2 2 05 25 01 11 21 15 SW SW SW 2 2 2 04 14 24 SW SW SW SW SW SW 2 2 2 2 2 2 06 16 26 02 12 22 SW SW SW 2 2 2 05 SW15 SW 25 SW SW SW SW SW SW SW 2 2 2 2 2 2 2 2 2 01 11 21 03 23 07 17 27 13 SW SW SW 2 2 2 06 SW16 SW26 SW SW SW SW SW SW SW 2 2 2 2 2 2 2

Summary of the content on the page No. 13

SW SW SW 2 2 2 01 11 21 SW SW SW 2 2 2 02 12 22 SW SW SW 2 2 2 03 13 23 SW SW SW SW SW SW 2 2 2 2 2 2 11 01 21 04 14 24 SW SW SW SW SW SW 2 SW SW 2 SW 2 2 2 2 02 22 2 2 12 2 05 15 25 01 11 21 SW SW SW SW SW SW 2 2 SW SW SW 2 2 2 2 03 13 23 2 2 2 06 16 26 02 12 22 SW SW SW SW SW SW 2 2 2 SW SW SW 2 SW SW SW SW SW 2 2 SW 04 14 24 2 2 2 07 17 27 2 2 2 2 2 2 03 13 23 01 11 11 21 01 21 SW SW SW SW2 SW2 SW2 SW SW SW 11 01 2 2 21 2 SW SW SW 2 2 2 SW

Summary of the content on the page No. 14

SW SW SW SW SW SW SW SW 2 2 2 2 2 2 2 2 01 01 11 11 21 21 31 31 SW SW SW SW SW SW SW SW 2 2 2 2 2 2 2 2 02 02 12 12 22 22 32 32 SW SW SW SW SW SW SW SW 2 2 2 2 2 2 2 2 03 03 13 13 23 23 33 33 SW SW SW SW SW SW SW SW 2 2 2 2 2 2 2 2 04 04 14 14 24 24 34 34 SW SW SW SW SW SW SW SW 2 2 2 2 2 2 2 2 05 05 15 15 25 25 35 35 SW SW SW SW SW SW SW SW 2 2 2 2 2 2 2 2 06 06 16 16 26 26 36 36 SW SW SW SW SW SW SW SW 2 2 2 2 2 2 2 2 07 07 17 17 27 27 37 37


Alternative user manuals
# User manual Category Download
1 Hasbro 01531 User manual Games 78
2 Hasbro 08189 User manual Games 8
3 Hasbro 06954/06922 User manual Games 10
4 Hasbro 06746/06681 User manual Games 6
5 Hasbro 08133/08132 User manual Games 9
6 Hasbro 06575 User manual Games 3
7 Hasbro 12566722 User manual Games 2
8 Hasbro 07-119 User manual Games 4
9 Hasbro 18636 Anst. User manual Games 1
10 Hasbro 18637 Asst. User manual Games 3
11 Hasbro 18638 Anst. User manual Games 0
12 Hasbro 18641 Asst. User manual Games 3
13 Hasbro 20176 User manual Games 1
14 Hasbro 2 User manual Games 2
15 Hasbro 35229 User manual Games 6
16 Sony 168 User manual Games 2
17 Sony ERS-7M2 User manual Games 1
18 Aiphone MK-DVF-HD User manual Games 4
19 Canon BJ/BJ139 User manual Games 1
20 Canon BJ/BJ148 User manual Games 1