Hasbro Lazer Tag IRT-2X Tagger 71985 user manual

User manual for the device Hasbro Lazer Tag IRT-2X Tagger 71985

Device: Hasbro Lazer Tag IRT-2X Tagger 71985
Category: Games
Manufacturer: Hasbro
Size: 0.73 MB
Added : 5/11/2014
Number of pages: 28
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Abstracts of contents
Summary of the content on the page No. 1

®
™ *
AGES 8+
71985

IRT-2X TAGGER *
INDOOR
Thank you for purchasing the LAZER TAG IRT-2X TAGGER. Please
OUTDOOR
be sure to read and follow all instructions carefully before using
this product.
Requires 6 x 1.5V “AA” or R6 size batteries (not included). Alkaline batteries
recommended. Phillips/cross head screwdriver (not included) needed to insert batteries.
NOTE: Not for nighttime play.
FIND 6 HIDDEN LAZER TAG [CODES]
TIGER recommends
THROUGHOUT THIS BOOK.
ENERGIZER® batteries
for idea

Summary of the content on the page No. 2

TABLE OF CONTENTS Quick Start Guide..........................................................................1 Custom LAZER TAG.....................................................................19 Helpful Hints and Introduction...................................................2 2 and 3 Team Custom LAZER TAG .........................................19 Battery Installation Information................................................3 Hunt the TAG MASTER ..........................................

Summary of the content on the page No. 3

" " QUICK START GUIDE After a player is tagged out, their Game Timer will continue to For a quick, “Grab & Go” game of LAZER TAG, simply run for another four minutes. The tagged-out player may switch follow these steps: between the Game Timer display and the time at which he was 1. Press the TRIGGER to wake your TAGGER up. tagged-out by using the INC and DEC buttons. Any player who has cheated by restarting their TAGGER in mid-game will have a 2. Verify that the power-up SFX are played, and

Summary of the content on the page No. 4

HELPFUL HINTS 1. For Zone Games, set the Indoor/Outdoor Switch to 4. Tags can be registered from a distance, even if it exceeds “Outdoor” for a larger zone, or “Indoor” for a smaller zone. your lock-on and verification capabilities. This means you can sometimes score a long distance tag without audio/ 2. During general use, the Indoor/Outdoor Switch should be visual verification. Even if your TAGGER is not locking on to set at “Outdoor.” If you experience stray or incidental its target, it

Summary of the content on the page No. 5

TO INSERT BATTERIES Using a Phillips/cross head IMPORTANT: BATTERY INFORMATION screwdriver, loosen the screw in Please retain this information for future reference. the battery compartment cover Batteries should be replaced by an adult. of each TAGGER (screw stays attached to cover). Remove CAUTION: cover and battery tray. Insert 6 1. Always follow the instructions carefully. Use only batteries specified and be sure to insert item correctly x 1.5V “AA” or R6 size batteries by matching

Summary of the content on the page No. 6

Accessory Track IFF Beacon and Indoor/Outdoor Sights Receiver Dome Switch INDOOR OUTDOOR Speaker Accessory Track Trigger Shield Button TAGGER LEFT SIDE TAGGER RIGHT SIDE Receiving Tube Launching Tube LCD Screen Thunder Pack™* Port 2ndF Button OK Button Cancel Button Thunder Pack™* Increase/ +10 Button Decrease/ -10 Button Reset Button Battery Door Screw Mount TAGGER REAR VIEW TAGGER WITH THUNDER PACK PORT 4

Summary of the content on the page No. 7

the previous item in a list of options, or decrease a number BUTTONS value by 1. Second Function: 2nd F + DEC= Decreases the number value by 10. During the games, DEC changes the in-game The following buttons are used to enter information into data display while 2nd F + DEC decreases the LCD contrast. your TAGGER before, during, and after the game. Each button has two functions: its Main Function and its Second OK Function. In addition, some buttons such as the INC and DEC Enters the sele

Summary of the content on the page No. 8

LAZER TAG® CODE OF CONDUCT LCD SCREEN LAZER TAG Players follow a strict code of conduct when VISUAL CONFIRMATION SYMBOLS playing LAZER TAG. The following is the OFFICIAL LAZER TAG CODE OF CONDUCT that should be strictly adhered to in every TAGGED by another player. game of LAZER TAG. Rule 1: LAZER TAG is a non-contact sport LOCKED-ON to another player. This means no physical contact between you and other players – EVER! SCORED a hit on another player. Rule 2: No covering the Receiver Dome T

Summary of the content on the page No. 9

Rule 4: LAZER TAG is a Game •Reloads – Your IRT-2X TAGGER has an Automatic Reload feature so there is no need to worry about reloading! You Players must remember that LAZER TAG is only a game. It is cannot launch tags while reloading, but you can raise shields to designed purely for recreational use and for fun. Not having fun avoid being tagged. is against the code. •Shields – You can raise defensive shields, lasting up to 10 Rule 5: Lazer Tag is a Team Sport seconds each by pressing the

Summary of the content on the page No. 10

Tagging members of your own team counts against your ranking •Team and Player Ranking – At the end of all games except at the end of the game and in some games can hurt your Classic LAZER TAG, the performance of each team and individual team’s ranking as well. player is ranked against all others in the game. •Alternate Displays – You can select which game data you •Head-To-Head Scoring – All games except Classic LAZER TAG want to have displayed during the game by using the INC and suppor

Summary of the content on the page No. 11

The TAGGER will go to sleep and the game will be lost. The LCD powers and abilities as all of the other Joiner Players in the screen will scroll www.lazertag.com before shutting down. game, except for in the TAGM game (see page 20) in which the TAG MASTER has the same number of tags and reloads as all of NOTE: During any Hosted Game, and until the time expires or the other players combined. the game is called off early by the Host, you must hold 2nd F All programmed games run for a given t

Summary of the content on the page No. 12

NOTE: When setting up to Host or Join a game, and during 3. Use the INC. and DEC. buttons to scroll to HOST and Debriefing, please make sure to hold all TAGGER units level and press OK. at similar heights. If possible, all players should stand in a circle You are now in the Host Menu where you will have the each approximately 6 feet from the TAG MASTER while facing following 11 game options to choose from: the TAG MASTER. • CUST – customized game for individual players NOTE: Deluxe TAGG

Summary of the content on the page No. 13

• MM: Y or N – Medic Mode, Yes or No. Decide whether players and press INC or DEC to increase or decrease the value by on a team can (Y) or cannot (N) assist their teammates by 10. If you want to select “UL”, it is located just below 00 or transferring some of their remaining tags to their teammates. just above 99. Once you have adjusted each value to your • TIME: <##> - Time limit for the game, in minutes. This can desired amount, press OK to select that value and move on to be anywhere

Summary of the content on the page No. 14

countdown by pressing OK at any time to restart the 60- Respawn (RESP, 2TRS, or 3TRS) the TAG MASTER TAGGER will second timer. Alternatively, the TAG MASTER can start the become the Respawn Zone and will display “R” on the LCD game immediately at any time after at least 2 players are in screen along with the number of minutes and seconds left in the game by pressing 2nd F and OK. the game. 6. The T-Minus countdown runs for 30 seconds before the start NOTE: Once the TAG MASTER TAGGER begins

Summary of the content on the page No. 15

2. The TAGGER will make a power-up sound and then display the care which team you join, select “-“ then press the OK button Main Menu which has five options: and the TAG MASTER will assign you to the team with the • LTAG – Play a basic Grab & Go game of Classic LAZER TAG. fewest players, in order to keep the teams even. • JOIN – Join a game Hosted by another player. NOTE: The team you are assigned to may be different from • DUAL – Enter into a Hosted game as a Dual TAGGER. the team you reque

Summary of the content on the page No. 16

MASTER’s LCD screen will count down from T-30, T-29, T-28 secondary TAGGER enters the game in a special way, so that etc. (for individual games) and T1: T-30, T1: T-29, T1: T-28 etc. it does not take up a Player ID for itself but instead uses the (for team games) and beep each time to alert the players, same ID as the primary TAGGER: until it reaches T-00 at which point the TAGGER will say 1. Press the TRIGGER to wake-up the secondary TAGGER, and verify that it generates a sound effect and d

Summary of the content on the page No. 17

by itself) or else return to the “PRG-” display if it fails to T-Minus countdown time. This indicates that it is time for the synchronize. In this case: DUAL TAGGER to be programmed with the primary TAGGER unit’s a. Press the TRIGGER on the primary TAGGER again. Player ID. To do this: b. Repeat every 2-3 seconds until successful. 1. Turn your back to the Host and walk approximately 10 feet away from all other players. NOTE: If the TAG MASTER TAGGER is to be used in Dual TAGGER 2. Point both

Summary of the content on the page No. 18

and shields as any other player in the game. But be careful – a require you to take steps to ensure it can happen without well-placed tag from one of your opponents just might hit BOTH interference from other nearby TAGGER units. of your TAGGER units, counting as TWO hits against you! The primary TAGGER will display “UNDL” and the Dual TAGGER NOTE: If your secondary TAGGER becomes confused during will display “WAIT.” Step away from all other TAGGER units, turn programming and every attempt to

Summary of the content on the page No. 19

TAGGER units have ended their game (their primary TAGGER will for the debriefing, so that there is no confusion. If you cannot display “UNDL” and their secondary TAGGER will display “WAIT”), make it back to the TAG MASTER TAGGER within the 2 minute that player must then leave the area of the Host temporarily time, press the TRIGGER on your TAGGER approximately every 30 so that the un-DUALing process can occur without interference, seconds as you return so that your TAGGER will not give up and

Summary of the content on the page No. 20

those same other players will not get credit for any tags they ENDING GAMES EARLY landed on the missing player. In addition, the loss of that player All Hosted games will normally end at the programmed time may count against the player’s team. limit. However, the TAG MASTER can declare an early end to the When the debriefing is complete, the TAG MASTER will upload game by holding 2nd F and pressing OK. The TAG MASTER will the rankings for each player and team to all the TAGGER units then


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