Saitek chess user manual

User manual for the device Saitek chess

Device: Saitek chess
Category: Games
Manufacturer: Saitek
Size: 3.1 MB
Added : 3/17/2014
Number of pages: 207
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Summaries

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Abstracts of contents
Summary of the content on the page No. 1

Instructions
Mode d’emploi
Bedienungsanleitung
Handleiding
Istruzioni d’uso
Instrucciones de Funcionamiento

Summary of the content on the page No. 2

QUICK START To play a game right away, simply follow these steps! Open the battery cover and insert three “AAA” 3 x 1 (AM4/R03) alkaline batteries, making sure to AAA observe the correct polarity. (AM4/R03) Remove the stylus from the storage area on 2 the right-hand side of the unit, as shown here. Press GO/STOP, located on the top edge of 3 the unit, to turn the computer on. If you get no response, reset it as noted in Section 11.1. Press NEW GAME twice, in quick succession, 4 to reset the comp

Summary of the content on the page No. 3

TABLE OF CONTENTS QUICK START 4.9 LCD Contrast KEYS AND FEATURES 4.10 LCD Speed INTRODUCTION 4.11 Automove Mode 1. GETTING STARTED: THE BASICS 5. LEVEL MODE 1.1 Batteries In, Power On Setting a Playing Level 1.2 Ready to Play? Here’s How! 5.1 Fun Levels 1.3 The Computer Makes its Move 5.2 Casual Play Levels 1.4 Game Over? Start a New Game 5.3 Tournament Levels 1.5 Too Easy/Hard? Change Levels! 5.4 Speed Chess Levels 2. MORE FEATURES TO EXPLORE 5.5 Problem Solving Levels 2.1 Whose Turn? Check t

Summary of the content on the page No. 4

KEYS AND FEATURES 1. TOUCH SCREEN CHESSBOARD: Each square registers piece movement when pressed gently with stylus or fingertip. 2. INFORMATION LINE: Shows moves, game information, and chess clocks. Also used when selecting options and levels, setting up positions, and more. 3. STYLUS: Used to make moves on the touch screen; also used to select settings in the Information Line area. 4. GO/STOP KEY: Press to turn unit on; press twice to turn off. Press to pause scrolling display; resume s

Summary of the content on the page No. 5

INTRODUCTION Congratulations on your purchase of Saitek’s Cosmic Chess Computer! Featuring extraordinary chessplaying abilities and a vast array of special options, this sleek unit offers a touch screen interface for convenience and ease of play. Portable and always travel-ready, it will also allow you to enjoy a game of chess anywhere, whether at home or on the road! Once you familiarize yourself with the basic operation, go on to explore all the extras this unique computer has to offer. You’ll

Summary of the content on the page No. 6

think. This is because it is playing moves which are stored in its openings library. For details, see Section 2.9. 1.3 The Computer Makes its Move When the computer moves, it first shows Thinking... briefly. While the computer considers its move for Black, the display flashes the symbol for Black (õ), while showing the computer’s clock. Once the actual move is made, the computer will beep and display its move (e.g., õPe7-e5), and the piece will briefly flash back and forth on the from and to squ

Summary of the content on the page No. 7

DISPLAY OPTIONS TO KEEP IN MIND! • To brighten/darken the display: Select a different LCD Contrast setting, as noted in Section 4.9. • To slow down/speed up a scrolling display: Select a different LCD Speed setting, as described in Section 4.10. • To pause a scrolling display: Press GO/STOP once; press CLEAR to resume scrolling. Note that this feature is especially valuable if you have several of the automatic Info Mode displays activated while the computer is thinking! 2.2 Special Chess Moves P

Summary of the content on the page No. 8

press an illegal from or to square, an incorrect piece or color, or an invalid game key. If you press an illegal to square, the display will simply continue to indicate the square the piece came from. To continue, move your piece to a legal square. If you press a from square, but decide not to make that move, press that same square again to cancel the input. If you change your mind after entering your whole move, retract the move as described in Section 6. 2.4 Check, Mate, and Draw Whenever a Ki

Summary of the content on the page No. 9

seconds to show, but it may sometimes take longer. To accept the hint, make the displayed move on the board. To make a different move, simply disregard the hint and make a move of your own. You can also cancel the hint display by pressing CLEAR. 2.7 Interrupting the Search To interrupt the computer while it’s thinking about a move, press ENTER. This forces the computer to play the best move it has found so far. This feature can be extremely useful on the higher levels, where the computer may tak

Summary of the content on the page No. 10

think ahead and plan its own strategies. It tries to anticipate the move you are likely to make, and calculates its responses for that move while you’re still thinking. If the computer has guessed correctly, there’s no reason for it to keep on calculating—it immediately plays the move it has already found! Note that the computer does not think on the opponent’s time on the Fun Levels. 2.11 Power Down/Game Memory You may interrupt your game and turn the computer off by pressing GO/STOP. The displ

Summary of the content on the page No. 11

A QUICK LOOK AT THE MAIN MENU! • ÀOPTION: Explore a number of exciting game options. • Two Player Mode • Coach Mode • Search Algorithm • Sound On/Off • Autobook Mode • LCD Contrast • White at Top • LCD Speed • Countdown Clock • Automove Mode • Ticking Sound • ÀLEVEL: Choose from 100 different levels of play. • ÀTAKEBACK: Take back any or all previous moves. • ÀINFO: Select various automatic information displays. • Show Moves • Show Progress • Show Nodes • Show Evaluation • Show Time per Move • À

Summary of the content on the page No. 12

White at Top ................. Section 4.4 ........... top: black Countdown Clock ......... Section 4.5 ........... clock: up Ticking Sound .............. Section 4.6 ........... ticks: off Coach Mode ................. Section 4.7 ........... coach: off Sound On/Off ............... Section 4.8 ........... sound: on LCD Contrast ............... Section 4.9 ........... contrast: 3 LCD Speed ................... Section 4.10 ......... LCD speed: 2 Automove Mode ........... Section 4.11 ......... aut

Summary of the content on the page No. 13

PRACTICE SETTING AN OPTION! 1. Press MENU to enter the Main Menu. The display will show ÀOPTION. 2. Press ENTER to enter Option Mode. For this example, let’s pick the Ticking Clock Option. 3. Press ø five times, until the display shows ticks: off. 4. Press ENTER to turn this option on, and the display changes to ticks:on. 5. Press CLEAR to exit Option Mode, press MENU to exit Menu Mode—and the simulated ticking will start! Note: To turn this option off again, repeat the above steps. For more det

Summary of the content on the page No. 14

The next time you end up with a bad position a few moves after the end of an opening variation, the computer will “remember” that particular opening line. In the future, then, the computer will play that same opening whenever possible. This allows you to try out different moves and strategies, in an attempt to become more familiar with that opening, and thereby strengthen your play! 4.4 White at Top Options: top: black / white Want to depart from the usual standard and have the computer play the

Summary of the content on the page No. 15

need it! In this unique capacity, the computer might warn you if you are in danger of losing a piece, or if it thinks your move is about to lead to an avoidable material loss. You may see displays like Your Queen is in jeopardy! or Watch your Knight!. If you stand to benefit from a particular situation, you might even see HeÕs giving you a big chance!. Sometimes, the com- puter will also ask you to confirm or cancel an obviously illogical move. If you choose to cancel, your move will be taken ba

Summary of the content on the page No. 16

4.10 LCD Speed Options: LCD speed: 1 / 2 / 3 / 4 You can control the scrolling speed of the LCD display by setting this option, with 1 being the slowest, and 4 the fastest. If you find that the default setting of 2 is too slow or too fast to read comfortably, you can change it by pressing ENTER repeatedly, until your desired setting is displayed. 4.11 Automove Mode Options: automove: on / off Normally, when the computer makes a move, it briefly flashes its piece on the from and to squares, and t

Summary of the content on the page No. 17

increase/decrease the levels by ten. Note that pressing and holding down ù or ø will automatically increase/decrease the levels one at a time, until you stop pressing the key. When your desired level is displayed, press ENTER to enter that level selection into the com- puter. The display will confirm with Level changed, and you’ll go back to the Main Menu. Press MENU to return to game play. If you enter Level Mode to verify the level, but you don’t actually want to change levels, press CLEAR to

Summary of the content on the page No. 18

typical mistakes, enabling the beginner to strengthen his game against the human opponents he’s likely to face! On some of the weaker Fun Levels, the computer will not only leave pieces un- guarded, but it might actually try to lose material. As the levels get higher, they give away material less consistently. They progressively start to consider the material worth of pieces more and more, and eventually only occasionally give pieces away. On the upper Fun Levels, the computer won’t actually giv

Summary of the content on the page No. 19

CHANGING THE LEVEL: IT’S EASY! 1. Press MENU to enter the Main Menu. The display will show ÀOPTION. 2. Press ø one time, and the display will show ÀLEVEL. 3. Press ENTER to enter Level Mode, and the current level is displayed. Refer to Section 5, if necessary, to identify the current level. 4. Let’s find Speed Chess Level 81. Press ù or ø to increase or decrease the levels by one; press > or < to increase or decrease the levels by ten. >` Watch the display for < 5 min/game >. <` 5. When you se

Summary of the content on the page No. 20

• Display = Rate as draw?. If you press ENTER, the rating will be displayed. If you press ù: • Display = Rate as win?. If you press ENTER, the rating will be displayed. If you press ù: • Display = Machine wins?. If you press ENTER, the rating will be displayed. If you press ù: The display will cycle back to Rate as draw?. In order to obtain a rating, you must answer one of the above questions with ENTER! If you do not want the game to be rated for any reason, press CLEAR in answer to any of the


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