Spin Master Goyo Racer user manual

User manual for the device Spin Master Goyo Racer

Device: Spin Master Goyo Racer
Category: Motorized Toy Car
Manufacturer: Spin Master
Size: 1.94 MB
Added : 7/30/2014
Number of pages: 20
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Summaries

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Abstracts of contents
Summary of the content on the page No. 1

w w w
w w w
w w w
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g g g
o o o
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r r r
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c c c
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Summary of the content on the page No. 2

w w w X X w w w E E w w w D D ... g g g N N o o o I I y y y o o o - - Page 3: Getting Started. Page 8: Using As A Regular Yoyo. Page 9: Racing – Beginner’s Mode. Page 11: Racing – Standard Mode. Page 14: For BestPerformance. Page 16: Changing Your Tires And Mags. Page 17: Tricks. Page 20: Accessories. r r r a a a 2 2 c c c e e e E E r r r G G ... c c c A A o o o P P m m m

Summary of the content on the page No. 3

D D E E T T R R w w A A T T w w S S w w .. G G g g N N o o y y I I o o T T GOYO OVERVIEW Trigger Square Button Round Button Screw C-Clip Screw r r T T a a E E c c G G e e r r - - .. c c o o 3 3 m m E E G G A A P P

Summary of the content on the page No. 4

D D E E T T R R w w A A T T w w S S w w .. G G g g N N o o y y I I o o T T STEP 1: UNLOCKING GOYO Hold down SQUARE button and flick TRIGGER up. The ROUND button will pop out. r r T T a a E E c c G G e e r r - - .. c c o o 4 4 m m E E G G A A P P

Summary of the content on the page No. 5

D D E E T T R R w w A A T T w w S S w w .. G G g g N N o o y y I I o o T T STEP 2: ATTACHING STRING Lower C-CLIP string into GOYO until it rests on centre axle. PressROUND button. Your string should now be securely attached to the GOYO. r r T T a a E E c c G G e e r r - - .. c c o o 5 5 m m E E G G A A P P

Summary of the content on the page No. 6

D D E E T T R R w w A A w w T T S S w w .. G G g g N N o o y y I I o o T T STEP 3: STRING SETUP Cut string to the correct height by letting the GOYO unwind until it touches the ground and cut atWAIST height. Tie a loop in the string then create a slipknot to wrap around your finger. r r T T a a E E c c G G e e r r - - .. c c o o 6 6 m m E E G G A A P P

Summary of the content on the page No. 7

D D E E T T R R w w A A w w T T S S w w .. G G g g N N o o y y I I o o T T STEP 4: WINDING STRING For correct winding, use your THUMB to pinch the string to the side of the GOYO.Wind string TIGHTLY around twice and release thumb as you continue winding. r r T T a a E E c c G G e e r r - - .. c c o o 7 7 m m E E G G A A P P

Summary of the content on the page No. 8

O O Y Y O O Y Y R R A A L L w w U U w w G G w w E E .. R R g g o o A A y y S S o o TO USE AS A REGULAR YOYO After following the steps in “Getting Started”, flick the TRIGGERDOWN to use as a regular yoyo. Ensure ROUND Button is pressed in before each throw. A A r r a a G G c c N N e e I I r r .. S S c c U U o o m m - - 8 8 E E G G A A P P

Summary of the content on the page No. 9

E E D D O O M M S S ’’ R R E E w w N N w w N N w w I I .. g g G G o o E E y y B B o o TO RACE IN BEGINNER’S MODE When string is attached and wound up, hold down SQUARE button and flick TRIGGER up. The ROUND button will pop up. If theROUND button is up, your GOYO will not sleep, but roll directly off the string. Ensure you throw your GOYO with a fast, overhand motion downwards towards the ground. See warning overleaf. :: r r G G a a c c N N e e I I r r C C .. A A c c o o R R m m - - 9 9 E E G

Summary of the content on the page No. 10

E E D D O O M M S S ’’ R R E E N N N N I I G G E E B B :: G G N N I I C C A A R R - - 0 0 1 1 E E G G A A P P

Summary of the content on the page No. 11

E E D D O O M M D D R R A A w w D D w w N N w w A A .. g g T T o o S S y y :: o o G G STEP 1: SETUP AND THROW Flick the TRIGGERUP and you’re ready to race. To race, GOYO has to be thrown with a sharpOVER- HAND fling. r r N N a a I I c c C C e e A A r r .. R R c c o o - - m m 1 1 1 1 E E G G A A P P

Summary of the content on the page No. 12

E E D D O O M M D D R R A A w w D D w w N N w w A A .. T T g g S S o o y y :: o o G G STEP 2: SLEEPING AND RELEASE Once your GOYO is spinning on the end of the string (sleeping), gently lower.When it touches the ground it will release from the string and race away. r r N N a a I I c c C C e e A A r r R R .. c c o o - - m m 2 2 1 1 E E G G A A P P

Summary of the content on the page No. 13

E E D D O O M M D D R R A A w w D D w w N N w w A A .. g g T T S S o o y y :: o o G G STEP 3: RESETTING YOUR GOYO To reset your GOYO, follow steps 1, 2 and 4 in the “Getting Started” section. STEP 2 STEP 1 STEP 4 r r N N a a I I c c C C e e A A r r .. R R c c o o - - m m 3 3 1 1 E E G G A A P P

Summary of the content on the page No. 14

E E C C N N A A M M R R O O w w F F w w R R w w E E .. P P g g o o T T y y S S o o E E FOR BEST PERFORMANCE Race your GOYO on a HARD surface like concrete, floorboards, tiles, etc. TO ENSURE GOYO RACES OFF THE STRING Always throw the GOYO down towards the ground with a sharp, hard and fast overhand motion. r r B B a a c c R R e e O O r r .. F F c c o o - - m m 4 4 1 1 E E G G A A P P

Summary of the content on the page No. 15

E E C C N N A A M M R R O O w w F F w w R R w w E E .. P P g g o o T T y y S S o o E E CAUTION Ensure ROUND Button is pressed in before each throw. When racing: Use GOYO outdoors in safe open areas away from traffic and parked cars.Pavement use not recommended. Do not chase your GOYO racer onto the road. r r B B a a c c R R e e O O r r .. F F c c o o - - m m 5 5 1 1 E E G G A A P P

Summary of the content on the page No. 16

S S G G A A M M D D N N A A S S E E R R I I T T G G N N Line up guide holes with guide pins Using a small screwdriver, unscrew screws to change tires and mags. Do not leave GOYO lying around in 2 parts. Always assemble when TM not in use. I I G G N N A A H H C C - - 6 6 1 1 E E G G A A P P

Summary of the content on the page No. 17

S S w w K K w w C C w w I I .. R R g g T T o o y y - - o o DOWN THE STRAIGHT With the spare hubcaps set up check points in a straight line. Stand at one end and see how close to each check point you can get. LIFTOFF Set up 2 chairs about 15 inches apart. Tie a string from one chair to the other. Set a jump up and try to jump the string. If you jump the string, move it up and then try and jump the string again. r r a a 7 7 c c 1 1 e e r r E E .. c c G G o o A A m m P P

Summary of the content on the page No. 18

S S w w K K w w C C w w I I .. R R g g T T o o y y - - o o QUARTERMILE Make a start line, then make a finish line about 19 feet away using spare hubcaps. See who gets to the finish line first! BULLSEYE Pick a target 19 feet away from you. Take it in turns to see who can get closest to the target.Place a spare hubcap where the GOYO rests. After using all the spare hubcaps, the winner is the one who has the hubcap closest to the target. r r a a 8 8 c c 1 1 e e r r .. E E c c G G o o A A m m

Summary of the content on the page No. 19

S S w w K K w w C C w w I I .. R R g g T T o o y y - - o o CRASHANDBASH Set up some pins to knock down (eg. empty cans). The aim is to knock over as many pins as possible. Start from 3 feet away and when you get better, move further backwards. OUTRUN Start at the same place and "Ready, set, go!", see who can race the furthest away. r r a a 9 9 c c 1 1 e e r r E E .. c c G G o o A A m m P P

Summary of the content on the page No. 20

S S E E I I R R w O O w w S S w S S .. E E g g C C o o y y C C o o A A r r a a - - c c e e 0 0 r r .. c 2 2 o E E m G G A A P P P a c k a g i n g m a y v a r y


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